use std::fs; use std::path::PathBuf; #[test] fn scene_generator_html_exists_and_has_required_elements() { let manifest_dir = PathBuf::from(env!("CARGO_MANIFEST_DIR")); let html_path = manifest_dir .join("frontend") .join("scene-generator") .join("sg_scene_generator.html"); let source = fs::read_to_string(&html_path) .unwrap_or_else(|err| panic!("HTML file not found at {:?}: {}", html_path, err)); assert!(source.contains("场景 Skill 生成器"), "missing title"); assert!(source.contains("sourceDir"), "missing sourceDir input"); assert!(source.contains("sceneId"), "missing sceneId input"); assert!(source.contains("sceneName"), "missing sceneName input"); assert!(source.contains("/analyze"), "missing /analyze endpoint"); assert!(source.contains("/generate"), "missing /generate endpoint"); assert!( source.contains("fetch("), "missing fetch for API calls" ); assert!( source.contains("127.0.0.1") || source.contains("localhost"), "should reference localhost server" ); }