# Scene Skill 102 Full Direct Mock Execution Report > Date: 2026-04-20 > Plan: `2026-04-20-scene-skill-102-full-direct-mock-execution-plan.md` ## Scope This run executed all 102 generated scene skill scripts in a local mock runtime. It did not use a real browser, real network, production credentials, or business systems. It did not modify generated skill packages. ## Summary | Status | Count | | --- | ---: | | `direct-mock-pass` | 102 | ## By Archetype | Archetype | Result | | --- | --- | | `host_bridge_workflow` | direct-mock-pass: 26 | | `local_doc_pipeline` | direct-mock-pass: 6 | | `multi_endpoint_inventory` | direct-mock-pass: 2 | | `multi_mode_request` | direct-mock-pass: 10 | | `page_state_eval` | direct-mock-pass: 2 | | `paginated_enrichment` | direct-mock-pass: 51 | | `single_request_enrichment` | direct-mock-pass: 5 | ## Interpretation Direct mock execution passing means every generated skill entrypoint can load and complete against controlled fake dependencies. It still does not mean production execution passed. ## Next Step If this full direct mock run is acceptable, the next bounded stage is pseudo-production batch selection. That stage should choose a small, archetype-balanced batch for real or quasi-real environment execution planning.