Files
claw/frontend/scene-generator/generator-runner.js
木炎 f84e11c631 feat: add sceneKind param to generator-runner
Pass sceneKind to sg_scene_generate CLI when specified,
allowing generation of different scene kinds (report_collection,
monitoring, etc.).

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2026-04-16 23:57:30 +08:00

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const { spawn } = require("child_process");
const path = require("path");
function runGenerator(params, sseWriter, projectRoot) {
const { sourceDir, sceneId, sceneName, sceneKind, outputRoot, lessons } = params;
const normalize = (p) => p.replace(/\\/g, "/");
const args = [
"run",
"--bin",
"sg_scene_generate",
"--",
"--source-dir",
normalize(sourceDir),
"--scene-id",
sceneId,
"--scene-name",
sceneName,
];
// 只有明确指定 sceneKind 时才添加参数(否则使用默认值 report_collection
if (sceneKind) {
args.push("--scene-kind", sceneKind);
}
args.push(
"--output-root",
normalize(outputRoot),
"--lessons",
normalize(lessons)
);
return new Promise((resolve, reject) => {
sseWriter.write(
`event: status\ndata: ${JSON.stringify({
message: "开始生成 skill 包...",
})}\n\n`
);
sseWriter.write(
`event: status\ndata: ${JSON.stringify({
message: `执行: cargo ${args.join(" ")}`,
})}\n\n`
);
const child = spawn("cargo", args, {
cwd: projectRoot,
stdio: ["ignore", "pipe", "pipe"],
env: { ...process.env, RUST_BACKTRACE: "1" },
});
let stdout = "";
let stderr = "";
let timedOut = false;
const timeout = setTimeout(() => {
timedOut = true;
child.kill("SIGTERM");
sseWriter.write(
`event: error\ndata: ${JSON.stringify({
message: "生成超时5分钟",
})}\n\n`
);
resolve({ success: false, error: "timeout" });
}, 5 * 60 * 1000);
child.stdout.on("data", (data) => {
const text = data.toString();
stdout += text;
sseWriter.write(
`event: log\ndata: ${JSON.stringify({ message: text.trim() })}\n\n`
);
});
child.stderr.on("data", (data) => {
const text = data.toString();
stderr += text;
sseWriter.write(
`event: log\ndata: ${JSON.stringify({ message: text.trim() })}\n\n`
);
});
child.on("close", (code) => {
clearTimeout(timeout);
if (timedOut) return;
if (code === 0) {
const match = stdout.match(/generated scene package:\s*(.+)/);
const skillRoot = match ? match[1] : null;
sseWriter.write(
`event: status\ndata: ${JSON.stringify({
message: "✅ 生成成功",
})}\n\n`
);
sseWriter.write(
`event: complete\ndata: ${JSON.stringify({
success: true,
skillRoot,
})}\n\n`
);
resolve({ success: true, skillRoot });
} else {
sseWriter.write(
`event: error\ndata: ${JSON.stringify({
message: `生成失败 (exit code ${code})`,
})}\n\n`
);
if (stderr.trim()) {
sseWriter.write(
`event: error\ndata: ${JSON.stringify({
message: stderr.substring(0, 500),
})}\n\n`
);
}
resolve({ success: false, code, stderr });
}
});
child.on("error", (err) => {
clearTimeout(timeout);
sseWriter.write(
`event: error\ndata: ${JSON.stringify({
message: `无法启动 cargo: ${err.message}`,
})}\n\n`
);
reject(err);
});
});
}
function readDirectory(sourceDir) {
const fs = require("fs");
const p = require("path");
if (!fs.existsSync(sourceDir)) {
throw new Error(`Directory not found: ${sourceDir}`);
}
const stat = fs.statSync(sourceDir);
if (!stat.isDirectory()) {
throw new Error(`Not a directory: ${sourceDir}`);
}
const result = {};
const entries = fs.readdirSync(sourceDir, { withFileTypes: true });
const treeLines = [];
for (const entry of entries) {
treeLines.push(`├── ${entry.name}`);
}
result.tree = treeLines.join("\n");
const sceneTomlPath = p.join(sourceDir, "scene.toml");
if (fs.existsSync(sceneTomlPath)) {
result["scene.toml"] = fs.readFileSync(sceneTomlPath, "utf-8");
}
const skillTomlPath = p.join(sourceDir, "SKILL.toml");
if (fs.existsSync(skillTomlPath)) {
result["SKILL.toml"] = fs.readFileSync(skillTomlPath, "utf-8");
}
const skillMdPath = p.join(sourceDir, "SKILL.md");
if (fs.existsSync(skillMdPath)) {
result["SKILL.md"] = fs.readFileSync(skillMdPath, "utf-8");
}
const scripts = {};
for (const entry of entries) {
if (entry.isFile() && entry.name.endsWith(".js")) {
const scriptPath = p.join(sourceDir, entry.name);
scripts[entry.name] = fs.readFileSync(scriptPath, "utf-8");
}
}
if (Object.keys(scripts).length > 0) {
result.scripts = scripts;
}
return result;
}
module.exports = { runGenerator, readDirectory };