Files
qiming/qiming-mobile/uni_modules/lime-tabs/components/l-tabs/touch.ts

102 lines
2.4 KiB
TypeScript

// @ts-nocheck
// #ifndef UNI-APP-X
import {type Ref, ref} from '@/uni_modules/lime-shared/vue'
type UniTouchEvent = TouchEvent
// #endif
type Direction = '' | 'vertical' | 'horizontal';
function getDirection(x : number, y : number) : Direction {
if (x > y) {
return 'horizontal';
}
if (y > x) {
return 'vertical';
}
return '';
}
type TouchEventHandler = (event : UniTouchEvent) => void
type BooleanFunction = () => boolean;
type UseTouchResult = {
start : TouchEventHandler,
move : TouchEventHandler,
startX : Ref<number>,
startY : Ref<number>,
deltaX : Ref<number>,
deltaY : Ref<number>,
offsetX : Ref<number>,
offsetY : Ref<number>,
direction : Ref<Direction>,
isVertical : BooleanFunction,
isHorizontal : BooleanFunction,
isTap : Ref<Boolean>,
}
export function useTouch() : UseTouchResult {
const startX = ref<number>(0);
const startY = ref<number>(0);
const deltaX = ref<number>(0);
const deltaY = ref<number>(0);
const offsetX = ref<number>(0);
const offsetY = ref<number>(0);
const direction = ref<Direction>('');
const isTap = ref(true);
const isVertical = () : boolean => direction.value === 'vertical';
const isHorizontal = () : boolean => direction.value === 'horizontal';
const reset = () => {
deltaX.value = 0;
deltaY.value = 0;
offsetX.value = 0;
offsetY.value = 0;
direction.value = '';
isTap.value = true;
};
const start = (event : UniTouchEvent) => {
reset();
startX.value = event.touches[0].clientX;
startY.value = event.touches[0].clientY;
}
const move = (event : UniTouchEvent) => {
const touch = event.touches[0];
// safari back will set clientX to negative number
deltaX.value = (touch.clientX < 0 ? 0 : touch.clientX) - startX.value;
deltaY.value = touch.clientY - startY.value;
offsetX.value = Math.abs(deltaX.value);
offsetY.value = Math.abs(deltaY.value);
// lock direction when distance is greater than a certain value
const LOCK_DIRECTION_DISTANCE = 10;
const TAP_OFFSET = 5;
if (
direction.value == '' ||
(offsetX.value < LOCK_DIRECTION_DISTANCE &&
offsetY.value < LOCK_DIRECTION_DISTANCE)
) {
direction.value = getDirection(offsetX.value, offsetY.value);
}
if (
isTap.value &&
(offsetX.value > TAP_OFFSET || offsetY.value > TAP_OFFSET)
) {
isTap.value = false;
}
}
return {
start,
move,
startX,
startY,
deltaX,
deltaY,
offsetX,
offsetY,
direction,
isVertical,
isHorizontal,
isTap,
} as UseTouchResult
}