fix duplicated shadow dom (#1095)
* fix: duplicated elements in shadow doms clean observers before taking new full snapshots * add checker for replayer to make it stable when data has duplicated nodes * apply review suggestions * add change log * Apply formatting changes * update prettier to fit the master branch --------- Co-authored-by: Mark-Fenng <Mark-Fenng@users.noreply.github.com>
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@@ -5,6 +5,12 @@ import {
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nodeMetaMap,
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IMirror,
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serializedNodeWithId,
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serializedNode,
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NodeType,
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documentNode,
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documentTypeNode,
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textNode,
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elementNode,
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} from './types';
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export function isElement(n: Node): n is Element {
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@@ -213,3 +219,30 @@ export function is2DCanvasBlank(canvas: HTMLCanvasElement): boolean {
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}
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return true;
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}
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export function isNodeMetaEqual(a: serializedNode, b: serializedNode): boolean {
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if (!a || !b || a.type !== b.type) return false;
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if (a.type === NodeType.Document)
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return a.compatMode === (b as documentNode).compatMode;
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else if (a.type === NodeType.DocumentType)
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return (
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a.name === (b as documentTypeNode).name &&
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a.publicId === (b as documentTypeNode).publicId &&
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a.systemId === (b as documentTypeNode).systemId
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);
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else if (
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a.type === NodeType.Comment ||
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a.type === NodeType.Text ||
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a.type === NodeType.CDATA
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)
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return a.textContent === (b as textNode).textContent;
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else if (a.type === NodeType.Element)
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return (
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a.tagName === (b as elementNode).tagName &&
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JSON.stringify(a.attributes) ===
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JSON.stringify((b as elementNode).attributes) &&
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a.isSVG === (b as elementNode).isSVG &&
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a.needBlock === (b as elementNode).needBlock
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);
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return false;
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}
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