Make properties x and y optional in mouseInteractionParam (#1375)

* Make properties x and y optional in mouseInteractionParam

The event representing a mouse interaction of focus an element does not include the properties x and y. Thus, they must be defined as optional.

* Fix typings
This commit is contained in:
Antonio Villegas
2024-02-10 02:12:56 +01:00
committed by GitHub
parent fc2feee60a
commit 5844f60fd8
2 changed files with 5 additions and 5 deletions

View File

@@ -1161,8 +1161,8 @@ export class Replayer {
this.lastMouseDownEvent = null; this.lastMouseDownEvent = null;
} }
this.mousePos = { this.mousePos = {
x: d.x, x: d.x || 0,
y: d.y, y: d.y || 0,
id: d.id, id: d.id,
debugData: d, debugData: d,
}; };
@@ -1171,7 +1171,7 @@ export class Replayer {
// don't draw a trail as user has lifted finger and is placing at a new point // don't draw a trail as user has lifted finger and is placing at a new point
this.tailPositions.length = 0; this.tailPositions.length = 0;
} }
this.moveAndHover(d.x, d.y, d.id, isSync, d); this.moveAndHover(d.x || 0, d.y || 0, d.id, isSync, d);
if (d.type === MouseInteractions.Click) { if (d.type === MouseInteractions.Click) {
/* /*
* don't want target.click() here as could trigger an iframe navigation * don't want target.click() here as could trigger an iframe navigation

View File

@@ -417,8 +417,8 @@ export type CanvasArg =
type mouseInteractionParam = { type mouseInteractionParam = {
type: MouseInteractions; type: MouseInteractions;
id: number; id: number;
x: number; x?: number;
y: number; y?: number;
pointerType?: PointerTypes; pointerType?: PointerTypes;
}; };