only add click animation when cast is not sync
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@@ -366,26 +366,32 @@ export class Replayer {
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}
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}
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const event = new Event(MouseInteractions[d.type].toLowerCase());
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const event = new Event(MouseInteractions[d.type].toLowerCase());
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const target = (mirror.getNode(d.id) as Node) as HTMLElement;
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const target = (mirror.getNode(d.id) as Node) as HTMLElement;
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if (d.type === MouseInteractions.Blur) {
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switch (d.type) {
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target.blur();
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case MouseInteractions.Blur:
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} else if (d.type === MouseInteractions.Click) {
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target.blur();
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/**
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break;
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* Click has no visual impact when replaying and may
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case MouseInteractions.Focus:
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* trigger navigation when apply to an <a> link.
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target.focus({
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* So we will not call click(), instead we add an
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preventScroll: true,
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* animation to the mouse element which indicate user
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});
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* clicked at this moment.
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break;
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*/
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case MouseInteractions.Click:
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this.mouse.classList.remove('active');
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/**
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// tslint:disable-next-line
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* Click has no visual impact when replaying and may
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void this.mouse.offsetWidth;
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* trigger navigation when apply to an <a> link.
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this.mouse.classList.add('active');
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* So we will not call click(), instead we add an
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} else if (d.type === MouseInteractions.Focus) {
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* animation to the mouse element which indicate user
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target.focus({
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* clicked at this moment.
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preventScroll: true,
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*/
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});
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if (!isSync) {
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} else {
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this.mouse.classList.remove('active');
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target.dispatchEvent(event);
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// tslint:disable-next-line
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void this.mouse.offsetWidth;
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this.mouse.classList.add('active');
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}
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break;
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default:
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target.dispatchEvent(event);
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}
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}
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break;
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break;
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}
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}
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