record canvas mutations (#296)

* record canvas mutations

close #60, #261

This patch implements the canvas mutation observer.
It consists of both the record and the replay side changes.

In the record side, we add a `recordCanvas` flag to indicate
whether to record canvas elements and the flag defaults to false.
Different from our other observers, the canvas observer was
disabled by default. Because some applications with heavy canvas
usage may emit a lot of data as canvas changed, especially the
scenarios that use a lot of `drawImage` API.
So the behavior should be audited by users and only record canvas
when the flag was set to true.

In the replay side, we add a `UNSAFE_replayCanvas` flag to indicate
whether to replay canvas mutations.
Similar to the `recordCanvas` flag, `UNSAFE_replayCanvas` defaults
to false. But unlike the record canvas implementation is stable and
safe, the replay canvas implementation is UNSAFE.
It's unsafe because we need to add `allow-scripts` to the replay
sandbox, which may cause some unexpected script execution. Currently,
users should be aware of this implementation detail and enable this
feature carefully.

* update canvas integration test
This commit is contained in:
yz-yu
2026-04-01 12:00:00 +08:00
committed by GitHub
parent 4206203036
commit 6fad7f642c
11 changed files with 528 additions and 31 deletions

View File

@@ -25,6 +25,7 @@ import {
mutationData,
scrollData,
inputData,
canvasMutationData,
} from '../types';
import { mirror, polyfill, TreeIndex } from '../utils';
import getInjectStyleRules from './styles/inject-style';
@@ -50,6 +51,7 @@ const defaultConfig: playerConfig = {
liveMode: false,
insertStyleRules: [],
triggerFocus: true,
UNSAFE_replayCanvas: false,
};
export class Replayer {
@@ -76,6 +78,8 @@ export class Replayer {
private treeIndex!: TreeIndex;
private fragmentParentMap!: Map<INode, INode>;
private imageMap: Map<eventWithTime, HTMLImageElement> = new Map();
constructor(
events: Array<eventWithTime | string>,
config?: Partial<playerConfig>,
@@ -289,7 +293,11 @@ export class Replayer {
this.wrapper.appendChild(this.mouse);
this.iframe = document.createElement('iframe');
this.iframe.setAttribute('sandbox', 'allow-same-origin');
const attributes = ['allow-same-origin'];
if (this.config.UNSAFE_replayCanvas) {
attributes.push('allow-scripts');
}
this.iframe.setAttribute('sandbox', attributes.join(' '));
this.disableInteract();
this.wrapper.appendChild(this.iframe);
}
@@ -413,6 +421,9 @@ export class Replayer {
}
this.emitter.emit(ReplayerEvents.FullsnapshotRebuilded, event);
this.waitForStylesheetLoad();
if (this.config.UNSAFE_replayCanvas) {
this.preloadAllImages();
}
}
/**
@@ -465,6 +476,44 @@ export class Replayer {
}
}
/**
* pause when there are some canvas drawImage args need to be loaded
*/
private preloadAllImages() {
let beforeLoadState = this.service.state;
const { unsubscribe } = this.service.subscribe((state) => {
beforeLoadState = state;
});
let count = 0;
let resolved = 0;
for (const event of this.service.state.context.events) {
if (
event.type === EventType.IncrementalSnapshot &&
event.data.source === IncrementalSource.CanvasMutation &&
event.data.property === 'drawImage' &&
typeof event.data.args[0] === 'string' &&
!this.imageMap.has(event)
) {
count++;
const image = document.createElement('img');
image.src = event.data.args[0];
this.imageMap.set(event, image);
image.onload = () => {
resolved++;
if (resolved === count) {
if (beforeLoadState.matches('playing')) {
this.play(this.getCurrentTime());
}
unsubscribe();
}
};
}
}
if (count !== resolved) {
this.service.send({ type: 'PAUSE' });
}
}
private applyIncremental(
e: incrementalSnapshotEvent & { timestamp: number },
isSync: boolean,
@@ -643,6 +692,43 @@ export class Replayer {
}
break;
}
case IncrementalSource.CanvasMutation: {
if (!this.config.UNSAFE_replayCanvas) {
return;
}
const target = mirror.getNode(d.id);
if (!target) {
return this.debugNodeNotFound(d, d.id);
}
try {
const ctx = ((target as unknown) as HTMLCanvasElement).getContext(
'2d',
)!;
if (d.setter) {
// skip some read-only type checks
// tslint:disable-next-line:no-any
(ctx as any)[d.property] = d.args[0];
return;
}
const original = ctx[
d.property as keyof CanvasRenderingContext2D
] as Function;
/**
* We have serialized the image source into base64 string during recording,
* which has been preloaded before replay.
* So we can get call drawImage SYNCHRONOUSLY which avoid some fragile cast.
*/
if (d.property === 'drawImage' && typeof d.args[0] === 'string') {
const image = this.imageMap.get(e);
d.args[0] = image;
original.apply(ctx, d.args);
} else {
original.apply(ctx, d.args);
}
} catch (error) {
this.warnCanvasMutationFailed(d, d.id, error);
}
}
default:
}
}
@@ -914,6 +1000,19 @@ export class Replayer {
console.warn(REPLAY_CONSOLE_PREFIX, `Node with id '${id}' not found in`, d);
}
private warnCanvasMutationFailed(
d: canvasMutationData,
id: number,
error: unknown,
) {
console.warn(
REPLAY_CONSOLE_PREFIX,
`Has error on update canvas '${id}'`,
d,
error,
);
}
private debugNodeNotFound(d: incrementalData, id: number) {
/**
* There maybe some valid scenes of node not being found.