impl basic player state machine (#198)

This commit is contained in:
yz-yu
2020-04-12 15:16:30 +08:00
committed by GitHub
parent c92978f4e8
commit 877e2ce958
5 changed files with 206 additions and 18 deletions

151
src/replay/machine.ts Normal file
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import {
createMachine,
EventObject,
Typestate,
InterpreterStatus,
StateMachine,
} from '@xstate/fsm';
import { playerConfig, eventWithTime } from '../types';
type PlayerContext = {
events: eventWithTime[];
timeOffset: number;
speed: playerConfig['speed'];
};
type PlayerEvent =
| { type: 'PLAY' }
| { type: 'PAUSE' }
| { type: 'RESUME' }
| { type: 'END' }
| { type: 'REPLAY' }
| { type: 'FAST_FORWARD' }
| { type: 'BACK_TO_NORMAL' };
type PlayerState =
| {
value: 'inited';
context: PlayerContext;
}
| {
value: 'playing';
context: PlayerContext;
}
| {
value: 'paused';
context: PlayerContext;
}
| {
value: 'ended';
context: PlayerContext;
}
| {
value: 'skipping';
context: PlayerContext;
};
// TODO: import interpret when this relased
// https://github.com/davidkpiano/xstate/issues/1080
// tslint:disable no-any
function toEventObject<TEvent extends EventObject>(
event: TEvent['type'] | TEvent,
): TEvent {
return (typeof event === 'string' ? { type: event } : event) as TEvent;
}
const INIT_EVENT = { type: 'xstate.init' };
const executeStateActions = <
TContext extends object,
TEvent extends EventObject = any,
TState extends Typestate<TContext> = any
>(
state: StateMachine.State<TContext, TEvent, TState>,
event: TEvent | typeof INIT_EVENT,
) =>
state.actions.forEach(
({ exec }) => exec && exec(state.context, event as any),
);
function interpret<
TContext extends object,
TEvent extends EventObject = EventObject,
TState extends Typestate<TContext> = any
>(
machine: StateMachine.Machine<TContext, TEvent, TState>,
): StateMachine.Service<TContext, TEvent, TState> {
let state = machine.initialState;
let status = InterpreterStatus.NotStarted;
const listeners = new Set<StateMachine.StateListener<typeof state>>();
const service = {
_machine: machine,
send: (event: TEvent | TEvent['type']): void => {
if (status !== InterpreterStatus.Running) {
return;
}
state = machine.transition(state, event);
executeStateActions(state, toEventObject(event));
listeners.forEach((listener) => listener(state));
},
subscribe: (listener: StateMachine.StateListener<typeof state>) => {
listeners.add(listener);
listener(state);
return {
unsubscribe: () => listeners.delete(listener),
};
},
start: () => {
status = InterpreterStatus.Running;
executeStateActions(state, INIT_EVENT);
return service;
},
stop: () => {
status = InterpreterStatus.Stopped;
listeners.clear();
return service;
},
get state() {
return state;
},
get status() {
return status;
},
};
return service;
}
export function createPlayerService(context: PlayerContext) {
const playerMachine = createMachine<PlayerContext, PlayerEvent, PlayerState>({
id: 'player',
context,
initial: 'inited',
states: {
inited: {
on: {
PLAY: 'playing',
},
},
playing: {
on: {
PAUSE: 'paused',
END: 'ended',
FAST_FORWARD: 'skipping',
},
},
paused: {
on: {
RESUME: 'playing',
},
},
skipping: {
on: {
BACK_TO_NORMAL: 'playing',
},
},
ended: {
on: {
REPLAY: 'playing',
},
},
},
});
return interpret(playerMachine);
}