impl basic player state machine (#198)
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151
src/replay/machine.ts
Normal file
151
src/replay/machine.ts
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import {
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createMachine,
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EventObject,
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Typestate,
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InterpreterStatus,
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StateMachine,
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} from '@xstate/fsm';
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import { playerConfig, eventWithTime } from '../types';
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type PlayerContext = {
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events: eventWithTime[];
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timeOffset: number;
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speed: playerConfig['speed'];
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};
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type PlayerEvent =
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| { type: 'PLAY' }
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| { type: 'PAUSE' }
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| { type: 'RESUME' }
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| { type: 'END' }
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| { type: 'REPLAY' }
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| { type: 'FAST_FORWARD' }
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| { type: 'BACK_TO_NORMAL' };
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type PlayerState =
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| {
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value: 'inited';
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context: PlayerContext;
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}
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| {
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value: 'playing';
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context: PlayerContext;
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}
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| {
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value: 'paused';
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context: PlayerContext;
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}
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| {
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value: 'ended';
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context: PlayerContext;
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}
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| {
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value: 'skipping';
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context: PlayerContext;
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};
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// TODO: import interpret when this relased
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// https://github.com/davidkpiano/xstate/issues/1080
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// tslint:disable no-any
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function toEventObject<TEvent extends EventObject>(
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event: TEvent['type'] | TEvent,
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): TEvent {
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return (typeof event === 'string' ? { type: event } : event) as TEvent;
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}
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const INIT_EVENT = { type: 'xstate.init' };
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const executeStateActions = <
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TContext extends object,
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TEvent extends EventObject = any,
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TState extends Typestate<TContext> = any
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>(
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state: StateMachine.State<TContext, TEvent, TState>,
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event: TEvent | typeof INIT_EVENT,
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) =>
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state.actions.forEach(
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({ exec }) => exec && exec(state.context, event as any),
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);
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function interpret<
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TContext extends object,
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TEvent extends EventObject = EventObject,
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TState extends Typestate<TContext> = any
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>(
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machine: StateMachine.Machine<TContext, TEvent, TState>,
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): StateMachine.Service<TContext, TEvent, TState> {
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let state = machine.initialState;
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let status = InterpreterStatus.NotStarted;
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const listeners = new Set<StateMachine.StateListener<typeof state>>();
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const service = {
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_machine: machine,
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send: (event: TEvent | TEvent['type']): void => {
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if (status !== InterpreterStatus.Running) {
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return;
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}
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state = machine.transition(state, event);
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executeStateActions(state, toEventObject(event));
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listeners.forEach((listener) => listener(state));
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},
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subscribe: (listener: StateMachine.StateListener<typeof state>) => {
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listeners.add(listener);
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listener(state);
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return {
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unsubscribe: () => listeners.delete(listener),
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};
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},
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start: () => {
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status = InterpreterStatus.Running;
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executeStateActions(state, INIT_EVENT);
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return service;
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},
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stop: () => {
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status = InterpreterStatus.Stopped;
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listeners.clear();
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return service;
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},
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get state() {
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return state;
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},
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get status() {
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return status;
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},
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};
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return service;
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}
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export function createPlayerService(context: PlayerContext) {
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const playerMachine = createMachine<PlayerContext, PlayerEvent, PlayerState>({
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id: 'player',
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context,
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initial: 'inited',
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states: {
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inited: {
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on: {
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PLAY: 'playing',
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},
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},
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playing: {
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on: {
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PAUSE: 'paused',
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END: 'ended',
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FAST_FORWARD: 'skipping',
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},
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},
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paused: {
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on: {
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RESUME: 'playing',
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},
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},
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skipping: {
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on: {
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BACK_TO_NORMAL: 'playing',
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},
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},
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ended: {
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on: {
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REPLAY: 'playing',
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},
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},
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},
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});
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return interpret(playerMachine);
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}
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