close #274 implement the new state management proposal

This commit is contained in:
Yanzhen Yu
2020-08-08 17:07:37 +08:00
parent 6e53410e2b
commit a90999d96e
8 changed files with 259 additions and 144 deletions

View File

@@ -1,9 +1,9 @@
import { StateMachine } from '@xstate/fsm';
import { playerConfig, eventWithTime, Emitter } from '../types';
import { Timer } from './timer';
export declare type PlayerContext = {
events: eventWithTime[];
timer: Timer;
speed: playerConfig['speed'];
timeOffset: number;
baselineTime: number;
lastPlayedEvent: eventWithTime | null;
@@ -20,19 +20,6 @@ export declare type PlayerEvent = {
};
} | {
type: 'PAUSE';
} | {
type: 'RESUME';
payload: {
timeOffset: number;
};
} | {
type: 'END';
} | {
type: 'REPLAY';
} | {
type: 'FAST_FORWARD';
} | {
type: 'BACK_TO_NORMAL';
} | {
type: 'TO_LIVE';
payload: {
@@ -43,22 +30,15 @@ export declare type PlayerEvent = {
payload: {
event: eventWithTime;
};
} | {
type: 'END';
};
export declare type PlayerState = {
value: 'inited';
context: PlayerContext;
} | {
value: 'playing';
context: PlayerContext;
} | {
value: 'paused';
context: PlayerContext;
} | {
value: 'ended';
context: PlayerContext;
} | {
value: 'skipping';
context: PlayerContext;
} | {
value: 'live';
context: PlayerContext;
@@ -68,5 +48,32 @@ declare type PlayerAssets = {
emitter: Emitter;
getCastFn(event: eventWithTime, isSync: boolean): () => void;
};
export declare function createPlayerService(context: PlayerContext, { getCastFn, emitter }: PlayerAssets): import("@xstate/fsm").StateMachine.Service<PlayerContext, PlayerEvent, PlayerState>;
export declare function createPlayerService(context: PlayerContext, { getCastFn, emitter }: PlayerAssets): StateMachine.Service<PlayerContext, PlayerEvent, PlayerState>;
export declare type SpeedContext = {
normalSpeed: playerConfig['speed'];
timer: Timer;
};
export declare type SpeedEvent = {
type: 'FAST_FORWARD';
payload: {
speed: playerConfig['speed'];
};
} | {
type: 'BACK_TO_NORMAL';
} | {
type: 'SET_SPEED';
payload: {
speed: playerConfig['speed'];
};
};
export declare type SpeedState = {
value: 'normal';
context: SpeedContext;
} | {
value: 'skipping';
context: SpeedContext;
};
export declare function createSpeedService(context: SpeedContext): StateMachine.Service<SpeedContext, SpeedEvent, SpeedState>;
export declare type PlayerMachineState = StateMachine.State<PlayerContext, PlayerEvent, PlayerState>;
export declare type SpeedMachineState = StateMachine.State<SpeedContext, SpeedEvent, SpeedState>;
export {};