Record canvas snapshots N times per second (#859)
* Only record canvas when recordCanvas is true * All should be compiled first Makes recompiling+debugging a lot faster * Add support for compiling web workes Replaces @rollup/plugin-typescript for rollup-plugin-typescript2 as the former is incompatible with rollup-plugin-web-worker-loader * Update yarn.lock * Upgrade to typescript 4.5.5 * add support for replay of ImageBitmap in 2d canvas * Snapshot canvases in a web-worker on FPS basis * Fix performance of canvas recording and playback * Wait for all images to be preloaded before checking results * flatten base64 strings, as encoding isn't consistent * Cleanup * Add serializing to 2d canvases as well * Disable blob serialize test We don't have any code for it yet * Upgrade @rollup/plugin-commonjs to 21.0.2 Fixes https://linguinecode.com/post/import-export-appear-at-the-top-level * Move canvas recording options to `sampling` Based on: https://github.com/rrweb-io/rrweb/pull/859#discussion_r846582146
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packages/rrweb/typings/replay/canvas/deserialize-args.d.ts
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packages/rrweb/typings/replay/canvas/deserialize-args.d.ts
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import type { Replayer } from '../';
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import { CanvasArg, SerializedCanvasArg } from '../../types';
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export declare function variableListFor(ctx: CanvasRenderingContext2D | WebGLRenderingContext | WebGL2RenderingContext, ctor: string): any[];
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export declare function isSerializedArg(arg: unknown): arg is SerializedCanvasArg;
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export declare function deserializeArg(imageMap: Replayer['imageMap'], ctx: CanvasRenderingContext2D | WebGLRenderingContext | WebGL2RenderingContext | null, preload?: {
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isUnchanged: boolean;
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}): (arg: CanvasArg) => Promise<any>;
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