fix: sometimes currentTime is smaller than the totalTime when player is finished (#445)

plus: fix the problem that sometimes return value of getCurrentTime() is negative
This commit is contained in:
Lucky Feng
2020-12-18 15:32:11 +08:00
committed by GitHub
parent 5992f03c84
commit f0f32a097a
2 changed files with 3 additions and 2 deletions

View File

@@ -39,7 +39,8 @@ export class Timer {
let lastTimestamp = performance.now();
const { actions } = this;
const self = this;
function check(time: number) {
function check() {
const time = performance.now();
self.timeOffset += (time - lastTimestamp) * self.speed;
lastTimestamp = time;
while (actions.length) {