prototype here does not refer to the correct WebGLRenderingContext … (#1013)
* `prototype` here does not refer to the correct WebGLRenderingContext when there are multiple being patched - all were referring to the same one meaning that variables weren't being indexed correctly as `canvasVarMap` in serialize-args.ts was only seeing a single context
If you revert the change from `prototype` to `this` from this commit, you'll get the following failure in the new test added in this commit:
@@ -199,11 +199,11 @@
"property": "bindBuffer",
"args": [
34962,
{
"rr_type": "WebGLBuffer",
- "index": 0
+ "index": 1
}
]
},
This is because the 'confound' canvas was populating a single entry in the canvasVarMap so when 'myCanvas' starts populating, there is already an entry (which doesn't exist on the replay side as the 'confound' canvas was never emitted)
* Update packages/rrweb/test/integration.test.ts
Co-authored-by: Justin Halsall <Juice10@users.noreply.github.com>
* Update packages/rrweb/test/html/canvas-webgl-shader.html
Co-authored-by: Justin Halsall <Juice10@users.noreply.github.com>
Co-authored-by: Justin Halsall <Juice10@users.noreply.github.com>
This commit is contained in:
@@ -401,6 +401,19 @@ describe('record integration tests', function (this: ISuite) {
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assertSnapshot(snapshots);
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});
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it('can correctly serialize a shader and multiple webgl contexts', async () => {
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const page: puppeteer.Page = await browser.newPage();
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await page.goto('about:blank');
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await page.setContent(
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getHtml.call(this, 'canvas-webgl-shader.html', {
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recordCanvas: true,
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}),
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);
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await waitForRAF(page);
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const snapshots = await page.evaluate('window.snapshots');
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assertSnapshot(snapshots);
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});
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it('will serialize node before record', async () => {
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const page: puppeteer.Page = await browser.newPage();
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await page.goto('about:blank');
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