prototype here does not refer to the correct WebGLRenderingContext … (#1013)
* `prototype` here does not refer to the correct WebGLRenderingContext when there are multiple being patched - all were referring to the same one meaning that variables weren't being indexed correctly as `canvasVarMap` in serialize-args.ts was only seeing a single context
If you revert the change from `prototype` to `this` from this commit, you'll get the following failure in the new test added in this commit:
@@ -199,11 +199,11 @@
"property": "bindBuffer",
"args": [
34962,
{
"rr_type": "WebGLBuffer",
- "index": 0
+ "index": 1
}
]
},
This is because the 'confound' canvas was populating a single entry in the canvasVarMap so when 'myCanvas' starts populating, there is already an entry (which doesn't exist on the replay side as the 'confound' canvas was never emitted)
* Update packages/rrweb/test/integration.test.ts
Co-authored-by: Justin Halsall <Juice10@users.noreply.github.com>
* Update packages/rrweb/test/html/canvas-webgl-shader.html
Co-authored-by: Justin Halsall <Juice10@users.noreply.github.com>
Co-authored-by: Justin Halsall <Juice10@users.noreply.github.com>
This commit is contained in:
@@ -36,9 +36,9 @@ function patchGLPrototype(
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) {
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) {
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return function (this: typeof prototype, ...args: Array<unknown>) {
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return function (this: typeof prototype, ...args: Array<unknown>) {
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const result = original.apply(this, args);
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const result = original.apply(this, args);
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saveWebGLVar(result, win, prototype);
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saveWebGLVar(result, win, this);
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if (!isBlocked(this.canvas, blockClass, blockSelector, true)) {
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if (!isBlocked(this.canvas, blockClass, blockSelector, true)) {
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const recordArgs = serializeArgs([...args], win, prototype);
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const recordArgs = serializeArgs([...args], win, this);
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const mutation: canvasMutationWithType = {
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const mutation: canvasMutationWithType = {
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type,
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type,
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property: prop,
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property: prop,
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@@ -1,5 +1,419 @@
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// Jest Snapshot v1, https://goo.gl/fbAQLP
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// Jest Snapshot v1, https://goo.gl/fbAQLP
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exports[`record integration tests can correctly serialize a shader and multiple webgl contexts 1`] = `
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"[
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{
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\\"type\\": 0,
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\\"data\\": {}
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},
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{
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\\"type\\": 1,
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\\"data\\": {}
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},
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{
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\\"type\\": 4,
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\\"data\\": {
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\\"href\\": \\"about:blank\\",
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\\"width\\": 1920,
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\\"height\\": 1080
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}
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},
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{
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\\"type\\": 2,
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\\"data\\": {
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\\"node\\": {
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\\"type\\": 0,
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\\"childNodes\\": [
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{
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\\"type\\": 1,
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\\"name\\": \\"html\\",
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\\"publicId\\": \\"\\",
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\\"systemId\\": \\"\\",
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\\"id\\": 2
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},
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{
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\\"type\\": 2,
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\\"tagName\\": \\"html\\",
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\\"attributes\\": {
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\\"lang\\": \\"en\\"
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},
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\\"childNodes\\": [
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{
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\\"type\\": 2,
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\\"tagName\\": \\"head\\",
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\\"attributes\\": {},
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\\"childNodes\\": [
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{
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\\"type\\": 3,
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\\"textContent\\": \\"\\\\n \\",
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\\"id\\": 5
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},
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{
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\\"type\\": 2,
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\\"tagName\\": \\"meta\\",
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\\"attributes\\": {
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\\"charset\\": \\"UTF-8\\"
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},
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\\"childNodes\\": [],
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\\"id\\": 6
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},
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{
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\\"type\\": 3,
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\\"textContent\\": \\"\\\\n \\",
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\\"id\\": 7
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},
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{
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\\"type\\": 2,
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\\"tagName\\": \\"meta\\",
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\\"attributes\\": {
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\\"name\\": \\"viewport\\",
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\\"content\\": \\"width=device-width, initial-scale=1.0\\"
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},
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\\"childNodes\\": [],
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\\"id\\": 8
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},
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{
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\\"type\\": 3,
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\\"textContent\\": \\"\\\\n \\",
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\\"id\\": 9
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},
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{
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\\"type\\": 2,
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\\"tagName\\": \\"title\\",
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\\"attributes\\": {},
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\\"childNodes\\": [
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{
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\\"type\\": 3,
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\\"textContent\\": \\"canvas shader\\",
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\\"id\\": 11
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}
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],
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\\"id\\": 10
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},
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{
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\\"type\\": 3,
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\\"textContent\\": \\"\\\\n \\",
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\\"id\\": 12
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}
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],
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\\"id\\": 4
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},
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{
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\\"type\\": 3,
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\\"textContent\\": \\"\\\\n \\",
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\\"id\\": 13
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},
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{
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\\"type\\": 2,
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\\"tagName\\": \\"body\\",
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\\"attributes\\": {},
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\\"childNodes\\": [
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{
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\\"type\\": 3,
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\\"textContent\\": \\"\\\\n \\",
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\\"id\\": 15
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},
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{
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\\"type\\": 2,
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\\"tagName\\": \\"canvas\\",
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\\"attributes\\": {
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\\"id\\": \\"myCanvas\\",
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\\"width\\": \\"300\\",
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|
\\"height\\": \\"300\\",
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\\"style\\": \\"border: 1px solid #000000\\"
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},
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\\"childNodes\\": [
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{
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\\"type\\": 3,
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\\"textContent\\": \\"\\\\n \\",
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|
\\"id\\": 17
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|
}
|
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],
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\\"id\\": 16
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},
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{
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\\"type\\": 3,
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\\"textContent\\": \\"\\\\n \\",
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|
\\"id\\": 18
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|
},
|
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|
{
|
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|
\\"type\\": 2,
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\\"tagName\\": \\"script\\",
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|
\\"attributes\\": {},
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|
\\"childNodes\\": [
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|
{
|
||||||
|
\\"type\\": 3,
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|
\\"textContent\\": \\"SCRIPT_PLACEHOLDER\\",
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|
\\"id\\": 20
|
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|
}
|
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|
],
|
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|
\\"id\\": 19
|
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},
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{
|
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\\"type\\": 3,
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\\"textContent\\": \\"\\\\n \\\\n \\",
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\\"id\\": 21
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|
},
|
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|
{
|
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\\"type\\": 2,
|
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\\"tagName\\": \\"script\\",
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\\"attributes\\": {},
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\\"childNodes\\": [
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{
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\\"type\\": 3,
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\\"textContent\\": \\"SCRIPT_PLACEHOLDER\\",
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\\"id\\": 23
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}
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],
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\\"id\\": 22
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},
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{
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\\"type\\": 3,
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\\"textContent\\": \\"\\\\n \\\\n \\\\n\\\\n\\",
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\\"id\\": 24
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}
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],
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\\"id\\": 14
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}
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],
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\\"id\\": 3
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|
}
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],
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|
\\"id\\": 1
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|
},
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|
\\"initialOffset\\": {
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|
\\"left\\": 0,
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|
\\"top\\": 0
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|
}
|
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|
}
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|
},
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|
{
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|
\\"type\\": 3,
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|
\\"data\\": {
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|
\\"source\\": 9,
|
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|
\\"id\\": 16,
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|
\\"type\\": 1,
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||||||
|
\\"commands\\": [
|
||||||
|
{
|
||||||
|
\\"property\\": \\"createBuffer\\",
|
||||||
|
\\"args\\": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
\\"property\\": \\"bindBuffer\\",
|
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|
\\"args\\": [
|
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|
34962,
|
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|
{
|
||||||
|
\\"rr_type\\": \\"WebGLBuffer\\",
|
||||||
|
\\"index\\": 0
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
\\"property\\": \\"bufferData\\",
|
||||||
|
\\"args\\": [
|
||||||
|
34962,
|
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|
{
|
||||||
|
\\"rr_type\\": \\"Float32Array\\",
|
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|
\\"args\\": [
|
||||||
|
[
|
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|
-0.5,
|
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|
0.5,
|
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|
-0.5,
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-0.5,
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0,
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-0.5
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]
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|
]
|
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|
},
|
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|
35044
|
||||||
|
]
|
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|
},
|
||||||
|
{
|
||||||
|
\\"property\\": \\"bindBuffer\\",
|
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|
\\"args\\": [
|
||||||
|
34962,
|
||||||
|
null
|
||||||
|
]
|
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|
},
|
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|
{
|
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|
\\"property\\": \\"createShader\\",
|
||||||
|
\\"args\\": [
|
||||||
|
35633
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
\\"property\\": \\"shaderSource\\",
|
||||||
|
\\"args\\": [
|
||||||
|
{
|
||||||
|
\\"rr_type\\": \\"WebGLShader\\",
|
||||||
|
\\"index\\": 0
|
||||||
|
},
|
||||||
|
\\"attribute vec2 coordinates;void main(void) { gl_Position = vec4(coordinates,0.0, 1.0);}\\"
|
||||||
|
]
|
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|
},
|
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|
{
|
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|
\\"property\\": \\"compileShader\\",
|
||||||
|
\\"args\\": [
|
||||||
|
{
|
||||||
|
\\"rr_type\\": \\"WebGLShader\\",
|
||||||
|
\\"index\\": 0
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
\\"property\\": \\"createShader\\",
|
||||||
|
\\"args\\": [
|
||||||
|
35632
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
\\"property\\": \\"shaderSource\\",
|
||||||
|
\\"args\\": [
|
||||||
|
{
|
||||||
|
\\"rr_type\\": \\"WebGLShader\\",
|
||||||
|
\\"index\\": 1
|
||||||
|
},
|
||||||
|
\\"void main(void) {gl_FragColor = vec4(0.0, 0.0, 0.0, 0.1);}\\"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
\\"property\\": \\"compileShader\\",
|
||||||
|
\\"args\\": [
|
||||||
|
{
|
||||||
|
\\"rr_type\\": \\"WebGLShader\\",
|
||||||
|
\\"index\\": 1
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
\\"property\\": \\"createProgram\\",
|
||||||
|
\\"args\\": []
|
||||||
|
},
|
||||||
|
{
|
||||||
|
\\"property\\": \\"attachShader\\",
|
||||||
|
\\"args\\": [
|
||||||
|
{
|
||||||
|
\\"rr_type\\": \\"WebGLProgram\\",
|
||||||
|
\\"index\\": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
\\"rr_type\\": \\"WebGLShader\\",
|
||||||
|
\\"index\\": 0
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
\\"property\\": \\"attachShader\\",
|
||||||
|
\\"args\\": [
|
||||||
|
{
|
||||||
|
\\"rr_type\\": \\"WebGLProgram\\",
|
||||||
|
\\"index\\": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
\\"rr_type\\": \\"WebGLShader\\",
|
||||||
|
\\"index\\": 1
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
\\"property\\": \\"linkProgram\\",
|
||||||
|
\\"args\\": [
|
||||||
|
{
|
||||||
|
\\"rr_type\\": \\"WebGLProgram\\",
|
||||||
|
\\"index\\": 0
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
\\"property\\": \\"useProgram\\",
|
||||||
|
\\"args\\": [
|
||||||
|
{
|
||||||
|
\\"rr_type\\": \\"WebGLProgram\\",
|
||||||
|
\\"index\\": 0
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
\\"property\\": \\"bindBuffer\\",
|
||||||
|
\\"args\\": [
|
||||||
|
34962,
|
||||||
|
{
|
||||||
|
\\"rr_type\\": \\"WebGLBuffer\\",
|
||||||
|
\\"index\\": 0
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
\\"property\\": \\"getAttribLocation\\",
|
||||||
|
\\"args\\": [
|
||||||
|
{
|
||||||
|
\\"rr_type\\": \\"WebGLProgram\\",
|
||||||
|
\\"index\\": 0
|
||||||
|
},
|
||||||
|
\\"coordinates\\"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
\\"property\\": \\"vertexAttribPointer\\",
|
||||||
|
\\"args\\": [
|
||||||
|
0,
|
||||||
|
2,
|
||||||
|
5126,
|
||||||
|
false,
|
||||||
|
0,
|
||||||
|
0
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
\\"property\\": \\"enableVertexAttribArray\\",
|
||||||
|
\\"args\\": [
|
||||||
|
0
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
\\"property\\": \\"clearColor\\",
|
||||||
|
\\"args\\": [
|
||||||
|
0.5,
|
||||||
|
0.5,
|
||||||
|
0.5,
|
||||||
|
0.9
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
\\"property\\": \\"enable\\",
|
||||||
|
\\"args\\": [
|
||||||
|
2929
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
\\"property\\": \\"clear\\",
|
||||||
|
\\"args\\": [
|
||||||
|
16384
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
\\"property\\": \\"viewport\\",
|
||||||
|
\\"args\\": [
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
300,
|
||||||
|
300
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
\\"property\\": \\"drawArrays\\",
|
||||||
|
\\"args\\": [
|
||||||
|
4,
|
||||||
|
0,
|
||||||
|
3
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
]"
|
||||||
|
`;
|
||||||
|
|
||||||
exports[`record integration tests can freeze mutations 1`] = `
|
exports[`record integration tests can freeze mutations 1`] = `
|
||||||
"[
|
"[
|
||||||
{
|
{
|
||||||
|
|||||||
61
packages/rrweb/test/html/canvas-webgl-shader.html
Normal file
61
packages/rrweb/test/html/canvas-webgl-shader.html
Normal file
@@ -0,0 +1,61 @@
|
|||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="en">
|
||||||
|
<head>
|
||||||
|
<meta charset="UTF-8" />
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||||
|
<title>canvas shader</title>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<canvas
|
||||||
|
id="myCanvas"
|
||||||
|
width="300"
|
||||||
|
height="300"
|
||||||
|
style="border: 1px solid #000000"
|
||||||
|
>
|
||||||
|
</canvas>
|
||||||
|
<script>
|
||||||
|
function createTriangle(canvas) {
|
||||||
|
// copied from https://www.tutorialspoint.com/webgl/webgl_sample_application.htm
|
||||||
|
var gl = canvas.getContext('webgl');
|
||||||
|
var vertices = [-0.5, 0.5, -0.5, -0.5, 0.0, -0.5,];
|
||||||
|
var vertex_buffer = gl.createBuffer();
|
||||||
|
gl.bindBuffer(gl.ARRAY_BUFFER, vertex_buffer);
|
||||||
|
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
|
||||||
|
gl.bindBuffer(gl.ARRAY_BUFFER, null);
|
||||||
|
var vertCode =
|
||||||
|
'attribute vec2 coordinates;' +
|
||||||
|
'void main(void) {' + ' gl_Position = vec4(coordinates,0.0, 1.0);' + '}';
|
||||||
|
var vertShader = gl.createShader(gl.VERTEX_SHADER);
|
||||||
|
gl.shaderSource(vertShader, vertCode);
|
||||||
|
gl.compileShader(vertShader);
|
||||||
|
var fragCode = 'void main(void) {' + 'gl_FragColor = vec4(0.0, 0.0, 0.0, 0.1);' + '}';
|
||||||
|
var fragShader = gl.createShader(gl.FRAGMENT_SHADER);
|
||||||
|
gl.shaderSource(fragShader, fragCode);
|
||||||
|
gl.compileShader(fragShader);
|
||||||
|
var shaderProgram = gl.createProgram();
|
||||||
|
gl.attachShader(shaderProgram, vertShader);
|
||||||
|
gl.attachShader(shaderProgram, fragShader);
|
||||||
|
gl.linkProgram(shaderProgram);
|
||||||
|
gl.useProgram(shaderProgram);
|
||||||
|
gl.bindBuffer(gl.ARRAY_BUFFER, vertex_buffer);
|
||||||
|
var coord = gl.getAttribLocation(shaderProgram, "coordinates");
|
||||||
|
gl.vertexAttribPointer(coord, 2, gl.FLOAT, false, 0, 0);
|
||||||
|
gl.enableVertexAttribArray(coord);
|
||||||
|
gl.clearColor(0.5, 0.5, 0.5, 0.9);
|
||||||
|
gl.enable(gl.DEPTH_TEST);
|
||||||
|
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||||
|
gl.viewport(0,0,canvas.width,canvas.height);
|
||||||
|
gl.drawArrays(gl.TRIANGLES, 0, 3);
|
||||||
|
}
|
||||||
|
setTimeout(() => {
|
||||||
|
// canvas element that never gets appended to the DOM
|
||||||
|
const confound = document.createElement('canvas');
|
||||||
|
// These will not be emitted (but was triggering a bug in the emitted canvas)
|
||||||
|
// @see https://github.com/rrweb-io/rrweb/pull/1013
|
||||||
|
createTriangle(confound);
|
||||||
|
const c = document.getElementById('myCanvas');
|
||||||
|
createTriangle(c);
|
||||||
|
}, 10);
|
||||||
|
</script>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
@@ -401,6 +401,19 @@ describe('record integration tests', function (this: ISuite) {
|
|||||||
assertSnapshot(snapshots);
|
assertSnapshot(snapshots);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
it('can correctly serialize a shader and multiple webgl contexts', async () => {
|
||||||
|
const page: puppeteer.Page = await browser.newPage();
|
||||||
|
await page.goto('about:blank');
|
||||||
|
await page.setContent(
|
||||||
|
getHtml.call(this, 'canvas-webgl-shader.html', {
|
||||||
|
recordCanvas: true,
|
||||||
|
}),
|
||||||
|
);
|
||||||
|
await waitForRAF(page);
|
||||||
|
const snapshots = await page.evaluate('window.snapshots');
|
||||||
|
assertSnapshot(snapshots);
|
||||||
|
});
|
||||||
|
|
||||||
it('will serialize node before record', async () => {
|
it('will serialize node before record', async () => {
|
||||||
const page: puppeteer.Page = await browser.newPage();
|
const page: puppeteer.Page = await browser.newPage();
|
||||||
await page.goto('about:blank');
|
await page.goto('about:blank');
|
||||||
|
|||||||
Reference in New Issue
Block a user