* Simplify css for click animation
* Refactor to transfer responsibility for casting multiple synchronous to index.ts from machine.ts (so they can be dealt with in bulk)
* During synchronous application of a batch of events, move the mouse to the last position so that it's in the correct place when the timer starts
- previous `needCastInSyncMode` added in 4bf533a675 meant that the isSync versions of MouseMove/TouchMove were being accidentally ignored
- each synchronous MouseMove would have resulted in a separate mouse position update
- the Click/TouchStart/TouchEnd events didn't have an async version
* The desktop pointer cursor is not representative of what is happening on a mobile device.
Instead, check a recording for any presence of a Touch event, and switch to a touch visualisation mode for the entire recording.
(for now, we use this mode even for mixed touch/mouse devices - this could be improved upon in future)
Show a round circle representing the users' finger which is visible only between TouchStart and TouchEnd events
Again this can be evolved upon, but this change should be a good start in the right direction.
* It's more correct to not have a transition for repositioning of touch as user can lift finger off screen and place elsewhere; however we can now have much smoother touch movement during the .touch-active phase as we know the finger is on the screen. This has a .25s delaying effect on the touch position which IMO is acceptable; e.g. scroll position can lag behind a touch movement and this seems to bring them more in sync
* Ensure we end up with the correct touch-active state after a series of synchronous events
* Important to discontinue tail animations and position transitions when user has lifted their finger and placed it into a new position. This is apparent in a replay session where the user is scrolling the page using repeated TouchMove bottom-to-top movements
* Simplify by unwrapping `mouseState.touchActive` and `mouseState.pos` into their own global vars
70 lines
3.1 KiB
TypeScript
70 lines
3.1 KiB
TypeScript
import { Mirror, throttleOptions, listenerHandler, hookResetter, blockClass, eventWithTime, addedNodeMutation, removedNodeMutation, textMutation, attributeMutation, mutationData, scrollData, inputData, DocumentDimension } from './types';
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import { INode, serializedNodeWithId } from 'rrweb-snapshot';
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export declare function on(type: string, fn: EventListenerOrEventListenerObject, target?: Document | Window): listenerHandler;
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export declare function createMirror(): Mirror;
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export declare let _mirror: Mirror;
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export declare function throttle<T>(func: (arg: T) => void, wait: number, options?: throttleOptions): (arg: T) => void;
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export declare function hookSetter<T>(target: T, key: string | number | symbol, d: PropertyDescriptor, isRevoked?: boolean, win?: Window & typeof globalThis): hookResetter;
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export declare function patch(source: {
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[key: string]: any;
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}, name: string, replacement: (...args: any[]) => any): () => void;
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export declare function getWindowHeight(): number;
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export declare function getWindowWidth(): number;
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export declare function isBlocked(node: Node | null, blockClass: blockClass): boolean;
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export declare function isIgnored(n: Node | INode): boolean;
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export declare function isAncestorRemoved(target: INode, mirror: Mirror): boolean;
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export declare function isTouchEvent(event: MouseEvent | TouchEvent): event is TouchEvent;
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export declare function polyfill(win?: Window & typeof globalThis): void;
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export declare type TreeNode = {
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id: number;
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mutation: addedNodeMutation;
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parent?: TreeNode;
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children: Record<number, TreeNode>;
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texts: textMutation[];
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attributes: attributeMutation[];
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};
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export declare class TreeIndex {
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tree: Record<number, TreeNode>;
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private removeNodeMutations;
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private textMutations;
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private attributeMutations;
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private indexes;
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private removeIdSet;
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private scrollMap;
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private inputMap;
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constructor();
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add(mutation: addedNodeMutation): void;
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remove(mutation: removedNodeMutation, mirror: Mirror): void;
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text(mutation: textMutation): void;
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attribute(mutation: attributeMutation): void;
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scroll(d: scrollData): void;
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input(d: inputData): void;
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flush(): {
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mutationData: mutationData;
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scrollMap: TreeIndex['scrollMap'];
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inputMap: TreeIndex['inputMap'];
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};
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private reset;
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idRemoved(id: number): boolean;
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}
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declare type ResolveTree = {
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value: addedNodeMutation;
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children: ResolveTree[];
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parent: ResolveTree | null;
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};
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export declare function queueToResolveTrees(queue: addedNodeMutation[]): ResolveTree[];
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export declare function iterateResolveTree(tree: ResolveTree, cb: (mutation: addedNodeMutation) => unknown): void;
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declare type HTMLIFrameINode = HTMLIFrameElement & {
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__sn: serializedNodeWithId;
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};
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export declare type AppendedIframe = {
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mutationInQueue: addedNodeMutation;
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builtNode: HTMLIFrameINode;
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};
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export declare function isIframeINode(node: INode | ShadowRoot): node is HTMLIFrameINode;
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export declare function getBaseDimension(node: Node, rootIframe: Node): DocumentDimension;
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export declare function hasShadowRoot<T extends Node>(n: T): n is T & {
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shadowRoot: ShadowRoot;
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};
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export {};
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