Files
rrweb/src/replay/machine.ts
2021-04-23 18:49:27 +08:00

380 lines
9.5 KiB
TypeScript

import { createMachine, interpret, assign, StateMachine } from '@xstate/fsm';
import {
playerConfig,
eventWithTime,
actionWithDelay,
ReplayerEvents,
EventType,
Emitter,
IncrementalSource,
} from '../types';
import { Timer, addDelay } from './timer';
import { needCastInSyncMode } from '../utils';
export type PlayerContext = {
events: eventWithTime[];
timer: Timer;
timeOffset: number;
baselineTime: number;
lastPlayedEvent: eventWithTime | null;
};
export type PlayerEvent =
| {
type: 'PLAY';
payload: {
timeOffset: number;
};
}
| {
type: 'CAST_EVENT';
payload: {
event: eventWithTime;
};
}
| { type: 'PAUSE' }
| { type: 'TO_LIVE'; payload: { baselineTime?: number } }
| {
type: 'ADD_EVENT';
payload: {
event: eventWithTime;
};
}
| {
type: 'END';
};
export type PlayerState =
| {
value: 'playing';
context: PlayerContext;
}
| {
value: 'paused';
context: PlayerContext;
}
| {
value: 'live';
context: PlayerContext;
};
/**
* If the array have multiple meta and fullsnapshot events,
* return the events from last meta to the end.
*/
export function discardPriorSnapshots(
events: eventWithTime[],
baselineTime: number,
): eventWithTime[] {
for (let idx = events.length - 1; idx >= 0; idx--) {
const event = events[idx];
if (event.type === EventType.Meta) {
if (event.timestamp <= baselineTime) {
return events.slice(idx);
}
}
}
return events;
}
type PlayerAssets = {
emitter: Emitter;
getCastFn(event: eventWithTime, isSync: boolean): () => void;
};
export function createPlayerService(
context: PlayerContext,
{ getCastFn, emitter }: PlayerAssets,
) {
const playerMachine = createMachine<PlayerContext, PlayerEvent, PlayerState>(
{
id: 'player',
context,
initial: 'paused',
states: {
playing: {
on: {
PAUSE: {
target: 'paused',
actions: ['pause'],
},
CAST_EVENT: {
target: 'playing',
actions: 'castEvent',
},
END: {
target: 'paused',
actions: ['resetLastPlayedEvent', 'pause'],
},
ADD_EVENT: {
target: 'playing',
actions: ['addEvent'],
},
},
},
paused: {
on: {
PLAY: {
target: 'playing',
actions: ['recordTimeOffset', 'play'],
},
CAST_EVENT: {
target: 'paused',
actions: 'castEvent',
},
TO_LIVE: {
target: 'live',
actions: ['startLive'],
},
ADD_EVENT: {
target: 'paused',
actions: ['addEvent'],
},
},
},
live: {
on: {
ADD_EVENT: {
target: 'live',
actions: ['addEvent'],
},
CAST_EVENT: {
target: 'live',
actions: ['castEvent'],
},
},
},
},
},
{
actions: {
castEvent: assign({
lastPlayedEvent: (ctx, event) => {
if (event.type === 'CAST_EVENT') {
return event.payload.event;
}
return ctx.lastPlayedEvent;
},
}),
recordTimeOffset: assign((ctx, event) => {
let timeOffset = ctx.timeOffset;
if ('payload' in event && 'timeOffset' in event.payload) {
timeOffset = event.payload.timeOffset;
}
return {
...ctx,
timeOffset,
baselineTime: ctx.events[0].timestamp + timeOffset,
};
}),
play(ctx) {
const { timer, events, baselineTime, lastPlayedEvent } = ctx;
timer.clear();
for (const event of events) {
// TODO: improve this API
addDelay(event, baselineTime);
}
const neededEvents = discardPriorSnapshots(events, baselineTime);
let lastPlayedTimestamp = lastPlayedEvent?.timestamp;
if (
lastPlayedEvent?.type === EventType.IncrementalSnapshot &&
lastPlayedEvent.data.source === IncrementalSource.MouseMove
) {
lastPlayedTimestamp =
lastPlayedEvent.timestamp +
lastPlayedEvent.data.positions[0]?.timeOffset;
}
if (baselineTime < (lastPlayedTimestamp || 0)) {
emitter.emit(ReplayerEvents.PlayBack);
}
const actions = new Array<actionWithDelay>();
for (const event of neededEvents) {
if (
lastPlayedTimestamp &&
lastPlayedTimestamp < baselineTime &&
(event.timestamp <= lastPlayedTimestamp ||
event === lastPlayedEvent)
) {
continue;
}
const isSync = event.timestamp < baselineTime;
if (isSync && !needCastInSyncMode(event)) {
continue;
}
const castFn = getCastFn(event, isSync);
if (isSync) {
castFn();
} else {
actions.push({
doAction: () => {
castFn();
emitter.emit(ReplayerEvents.EventCast, event);
},
delay: event.delay!,
});
}
}
emitter.emit(ReplayerEvents.Flush);
timer.addActions(actions);
timer.start();
},
pause(ctx) {
ctx.timer.clear();
},
resetLastPlayedEvent: assign((ctx) => {
return {
...ctx,
lastPlayedEvent: null,
};
}),
startLive: assign({
baselineTime: (ctx, event) => {
ctx.timer.toggleLiveMode(true);
ctx.timer.start();
if (event.type === 'TO_LIVE' && event.payload.baselineTime) {
return event.payload.baselineTime;
}
return Date.now();
},
}),
addEvent: assign((ctx, machineEvent) => {
const { baselineTime, timer, events } = ctx;
if (machineEvent.type === 'ADD_EVENT') {
const { event } = machineEvent.payload;
addDelay(event, baselineTime);
let end = events.length - 1;
if (!events[end] || events[end].timestamp <= event.timestamp) {
// fast track
events.push(event);
} else {
let insertionIndex = -1;
let start = 0;
while (start <= end) {
let mid = Math.floor((start + end) / 2);
if (events[mid].timestamp <= event.timestamp) {
start = mid + 1;
} else {
end = mid - 1;
}
}
if (insertionIndex === -1) {
insertionIndex = start;
}
events.splice(insertionIndex, 0, event);
}
const isSync = event.timestamp < baselineTime;
const castFn = getCastFn(event, isSync);
if (isSync) {
castFn();
} else if (timer.isActive()) {
timer.addAction({
doAction: () => {
castFn();
emitter.emit(ReplayerEvents.EventCast, event);
},
delay: event.delay!,
});
}
}
return { ...ctx, events };
}),
},
},
);
return interpret(playerMachine);
}
export type SpeedContext = {
normalSpeed: playerConfig['speed'];
timer: Timer;
};
export type SpeedEvent =
| {
type: 'FAST_FORWARD';
payload: { speed: playerConfig['speed'] };
}
| {
type: 'BACK_TO_NORMAL';
}
| {
type: 'SET_SPEED';
payload: { speed: playerConfig['speed'] };
};
export type SpeedState =
| {
value: 'normal';
context: SpeedContext;
}
| {
value: 'skipping';
context: SpeedContext;
};
export function createSpeedService(context: SpeedContext) {
const speedMachine = createMachine<SpeedContext, SpeedEvent, SpeedState>(
{
id: 'speed',
context,
initial: 'normal',
states: {
normal: {
on: {
FAST_FORWARD: {
target: 'skipping',
actions: ['recordSpeed', 'setSpeed'],
},
SET_SPEED: {
target: 'normal',
actions: ['setSpeed'],
},
},
},
skipping: {
on: {
BACK_TO_NORMAL: {
target: 'normal',
actions: ['restoreSpeed'],
},
SET_SPEED: {
target: 'normal',
actions: ['setSpeed'],
},
},
},
},
},
{
actions: {
setSpeed: (ctx, event) => {
if ('payload' in event) {
ctx.timer.setSpeed(event.payload.speed);
}
},
recordSpeed: assign({
normalSpeed: (ctx) => ctx.timer.speed,
}),
restoreSpeed: (ctx) => {
ctx.timer.setSpeed(ctx.normalSpeed);
},
},
},
);
return interpret(speedMachine);
}
export type PlayerMachineState = StateMachine.State<
PlayerContext,
PlayerEvent,
PlayerState
>;
export type SpeedMachineState = StateMachine.State<
SpeedContext,
SpeedEvent,
SpeedState
>;