72 lines
1.5 KiB
TypeScript
72 lines
1.5 KiB
TypeScript
import { playerConfig, eventWithTime, Emitter } from '../types';
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import { Timer } from './timer';
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export declare type PlayerContext = {
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events: eventWithTime[];
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timer: Timer;
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speed: playerConfig['speed'];
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timeOffset: number;
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baselineTime: number;
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lastPlayedEvent: eventWithTime | null;
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};
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export declare type PlayerEvent = {
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type: 'PLAY';
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payload: {
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timeOffset: number;
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};
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} | {
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type: 'CAST_EVENT';
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payload: {
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event: eventWithTime;
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};
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} | {
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type: 'PAUSE';
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} | {
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type: 'RESUME';
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payload: {
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timeOffset: number;
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};
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} | {
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type: 'END';
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} | {
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type: 'REPLAY';
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} | {
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type: 'FAST_FORWARD';
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} | {
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type: 'BACK_TO_NORMAL';
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} | {
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type: 'TO_LIVE';
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payload: {
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baselineTime?: number;
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};
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} | {
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type: 'ADD_EVENT';
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payload: {
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event: eventWithTime;
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};
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};
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export declare type PlayerState = {
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value: 'inited';
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context: PlayerContext;
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} | {
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value: 'playing';
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context: PlayerContext;
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} | {
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value: 'paused';
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context: PlayerContext;
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} | {
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value: 'ended';
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context: PlayerContext;
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} | {
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value: 'skipping';
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context: PlayerContext;
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} | {
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value: 'live';
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context: PlayerContext;
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};
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declare type PlayerAssets = {
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emitter: Emitter;
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getCastFn(event: eventWithTime, isSync: boolean): () => void;
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};
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export declare function createPlayerService(context: PlayerContext, { getCastFn, emitter }: PlayerAssets): import("@xstate/fsm").StateMachine.Service<PlayerContext, PlayerEvent, PlayerState>;
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export {};
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