* Chore: Add move most types from rrweb to @rrweb/types package * Split off type imports * Split off type import to its own line * Get vite to generate type definitions * Apply formatting changes * noEmit not allowed in tsconfig, moved it to build step * Align version of @rrweb/types with main rrweb package Based on @mark-fenng's comments https://github.com/rrweb-io/rrweb/pull/1031/files#r1002298176 * Move up keywords
547 lines
14 KiB
Svelte
547 lines
14 KiB
Svelte
<script lang="ts">
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import { EventType } from 'rrweb';
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import type { Replayer } from 'rrweb';
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import type { playerMetaData } from '@rrweb/types';
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import type {
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PlayerMachineState,
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SpeedMachineState,
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} from 'rrweb/typings/replay/machine';
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import {
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onMount,
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onDestroy,
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createEventDispatcher,
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afterUpdate,
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} from 'svelte';
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import { formatTime, getInactivePeriods } from './utils';
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import Switch from './components/Switch.svelte';
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const dispatch = createEventDispatcher();
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export let replayer: Replayer;
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export let showController: boolean;
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export let autoPlay: boolean;
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export let skipInactive: boolean;
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export let speedOption: number[];
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export let speed = speedOption.length ? speedOption[0] : 1;
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export let tags: Record<string, string> = {};
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export let inactiveColor: string;
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let currentTime = 0;
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$: {
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dispatch('ui-update-current-time', { payload: currentTime });
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}
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let timer: number | null = null;
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let playerState: 'playing' | 'paused' | 'live';
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$: {
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dispatch('ui-update-player-state', { payload: playerState });
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}
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let speedState: 'normal' | 'skipping';
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let progress: HTMLElement;
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let step: HTMLElement;
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let finished: boolean;
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let pauseAt: number | false = false;
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let onPauseHook: () => unknown | undefined = undefined;
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let loop: {
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start: number;
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end: number;
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} | null = null;
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let meta: playerMetaData;
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$: meta = replayer.getMetaData();
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let percentage: string;
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$: {
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const percent = Math.min(1, currentTime / meta.totalTime);
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percentage = `${100 * percent}%`;
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dispatch('ui-update-progress', { payload: percent });
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}
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type CustomEvent = {
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name: string;
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background: string;
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position: string;
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};
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/**
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* Calculate the tag position (percent) to be displayed on the progress bar.
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* @param startTime - The start time of the session.
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* @param endTime - The end time of the session.
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* @param tagTime - The time of the tag.
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* @returns The position of the tag. unit: percentage
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*/
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function position(startTime: number, endTime: number, tagTime: number) {
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const sessionDuration = endTime - startTime;
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const eventDuration = endTime - tagTime;
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const eventPosition = 100 - (eventDuration / sessionDuration) * 100;
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return eventPosition.toFixed(2);
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}
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let customEvents: CustomEvent[];
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$: customEvents = (() => {
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const { context } = replayer.service.state;
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const totalEvents = context.events.length;
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const start = context.events[0].timestamp;
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const end = context.events[totalEvents - 1].timestamp;
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const customEvents: CustomEvent[] = [];
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// loop through all the events and find out custom event.
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context.events.forEach((event) => {
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/**
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* we are only interested in custom event and calculate it's position
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* to place it in player's timeline.
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*/
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if (event.type === EventType.Custom) {
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const customEvent = {
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name: event.data.tag,
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background: tags[event.data.tag] || 'rgb(73, 80, 246)',
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position: `${position(start, end, event.timestamp)}%`,
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};
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customEvents.push(customEvent);
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}
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});
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return customEvents;
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})();
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let inactivePeriods: {
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name: string;
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background: string;
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position: string;
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width: string;
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}[];
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$: inactivePeriods = (() => {
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try {
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const { context } = replayer.service.state;
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const totalEvents = context.events.length;
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const start = context.events[0].timestamp;
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const end = context.events[totalEvents - 1].timestamp;
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const periods = getInactivePeriods(context.events);
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// calculate the indicator width.
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const getWidth = (
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startTime: number,
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endTime: number,
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tagStart: number,
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tagEnd: number,
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) => {
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const sessionDuration = endTime - startTime;
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const eventDuration = tagEnd - tagStart;
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const width = (eventDuration / sessionDuration) * 100;
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return width.toFixed(2);
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};
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return periods.map((period) => ({
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name: 'inactive period',
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background: inactiveColor,
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position: `${position(start, end, period[0])}%`,
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width: `${getWidth(start, end, period[0], period[1])}%`,
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}));
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} catch (e) {
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// For safety concern, if there is any error, the main function won't be affected.
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return [];
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}
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})();
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const loopTimer = () => {
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stopTimer();
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function update() {
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currentTime = replayer.getCurrentTime();
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if (pauseAt && currentTime >= pauseAt) {
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if (loop) {
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playRange(loop.start, loop.end, true, undefined);
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} else {
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replayer.pause();
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if (onPauseHook) {
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onPauseHook();
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onPauseHook = null;
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}
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}
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}
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if (currentTime < meta.totalTime) {
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timer = requestAnimationFrame(update);
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}
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}
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timer = requestAnimationFrame(update);
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};
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const stopTimer = () => {
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if (timer) {
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cancelAnimationFrame(timer);
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timer = null;
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}
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};
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export const toggle = () => {
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switch (playerState) {
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case 'playing':
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pause();
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break;
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case 'paused':
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play();
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break;
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default:
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break;
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}
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};
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export const play = () => {
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if (playerState !== 'paused') {
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return;
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}
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if (finished) {
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replayer.play();
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finished = false;
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} else {
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replayer.play(currentTime);
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}
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};
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export const pause = () => {
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if (playerState !== 'playing') {
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return;
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}
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replayer.pause();
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pauseAt = false;
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};
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export const goto = (timeOffset: number, play?: boolean) => {
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currentTime = timeOffset;
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pauseAt = false;
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const resumePlaying =
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typeof play === 'boolean' ? play : playerState === 'playing';
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if (resumePlaying) {
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replayer.play(timeOffset);
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} else {
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replayer.pause(timeOffset);
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}
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};
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export const playRange = (
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timeOffset: number,
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endTimeOffset: number,
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startLooping: boolean = false,
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afterHook: undefined | (() => void) = undefined,
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) => {
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if (startLooping) {
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loop = {
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start: timeOffset,
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end: endTimeOffset,
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};
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} else {
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loop = null;
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}
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currentTime = timeOffset;
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pauseAt = endTimeOffset;
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onPauseHook = afterHook;
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replayer.play(timeOffset);
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};
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const handleProgressClick = (event: MouseEvent) => {
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if (speedState === 'skipping') {
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return;
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}
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const progressRect = progress.getBoundingClientRect();
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const x = event.clientX - progressRect.left;
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let percent = x / progressRect.width;
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if (percent < 0) {
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percent = 0;
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} else if (percent > 1) {
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percent = 1;
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}
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const timeOffset = meta.totalTime * percent;
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finished = false;
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goto(timeOffset);
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};
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export const setSpeed = (newSpeed: number) => {
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let needFreeze = playerState === 'playing';
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speed = newSpeed;
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if (needFreeze) {
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replayer.pause();
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}
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replayer.setConfig({ speed });
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if (needFreeze) {
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replayer.play(currentTime);
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}
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};
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export const toggleSkipInactive = () => {
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skipInactive = !skipInactive;
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};
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export const triggerUpdateMeta = () => {
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return Promise.resolve().then(() => {
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meta = replayer.getMetaData();
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});
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};
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onMount(() => {
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playerState = replayer.service.state.value;
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speedState = replayer.speedService.state.value;
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replayer.on(
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'state-change',
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(states: { player?: PlayerMachineState; speed?: SpeedMachineState }) => {
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const { player, speed } = states;
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if (player?.value && playerState !== player.value) {
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playerState = player.value;
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switch (playerState) {
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case 'playing':
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loopTimer();
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break;
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case 'paused':
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stopTimer();
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break;
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default:
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break;
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}
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}
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if (speed?.value && speedState !== speed.value) {
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speedState = speed.value;
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}
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},
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);
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replayer.on('finish', () => {
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finished = true;
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if (onPauseHook) {
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onPauseHook();
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onPauseHook = null;
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}
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});
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if (autoPlay) {
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replayer.play();
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}
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});
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afterUpdate(() => {
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if (skipInactive !== replayer.config.skipInactive) {
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replayer.setConfig({ skipInactive });
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}
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});
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onDestroy(() => {
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replayer.pause();
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stopTimer();
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});
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</script>
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<style>
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.rr-controller {
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width: 100%;
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height: 80px;
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background: #fff;
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display: flex;
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flex-direction: column;
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justify-content: space-around;
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align-items: center;
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border-radius: 0 0 5px 5px;
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}
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.rr-timeline {
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width: 80%;
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display: flex;
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align-items: center;
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}
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.rr-timeline__time {
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display: inline-block;
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width: 100px;
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text-align: center;
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color: #11103e;
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}
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.rr-progress {
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flex: 1;
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height: 12px;
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background: #eee;
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position: relative;
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border-radius: 3px;
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cursor: pointer;
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box-sizing: border-box;
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border-top: solid 4px #fff;
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border-bottom: solid 4px #fff;
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}
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.rr-progress.disabled {
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cursor: not-allowed;
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}
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.rr-progress__step {
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height: 100%;
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position: absolute;
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left: 0;
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top: 0;
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background: #e0e1fe;
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}
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.rr-progress__handler {
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width: 20px;
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height: 20px;
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border-radius: 10px;
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position: absolute;
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top: 2px;
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transform: translate(-50%, -50%);
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background: rgb(73, 80, 246);
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}
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.rr-controller__btns {
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display: flex;
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align-items: center;
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justify-content: center;
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font-size: 13px;
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}
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.rr-controller__btns button {
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width: 32px;
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height: 32px;
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display: flex;
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padding: 0;
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align-items: center;
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justify-content: center;
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background: none;
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border: none;
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border-radius: 50%;
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cursor: pointer;
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}
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.rr-controller__btns button:active {
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background: #e0e1fe;
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}
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.rr-controller__btns button.active {
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color: #fff;
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background: rgb(73, 80, 246);
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}
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.rr-controller__btns button:disabled {
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cursor: not-allowed;
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}
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</style>
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{#if showController}
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<div class="rr-controller">
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<div class="rr-timeline">
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<span class="rr-timeline__time">{formatTime(currentTime)}</span>
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<div
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class="rr-progress"
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class:disabled={speedState === 'skipping'}
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bind:this={progress}
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on:click={handleProgressClick}
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>
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<div
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class="rr-progress__step"
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bind:this={step}
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style="width: {percentage}"
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/>
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{#each inactivePeriods as period}
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<div
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title={period.name}
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style="width: {period.width};height: 4px;position: absolute;background: {period.background};left:
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{period.position};"
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/>
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{/each}
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{#each customEvents as event}
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<div
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title={event.name}
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style="width: 10px;height: 5px;position: absolute;top:
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2px;transform: translate(-50%, -50%);background: {event.background};left:
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{event.position};"
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/>
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{/each}
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<div class="rr-progress__handler" style="left: {percentage}" />
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</div>
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<span class="rr-timeline__time">{formatTime(meta.totalTime)}</span>
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</div>
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<div class="rr-controller__btns">
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<button on:click={toggle}>
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{#if playerState === 'playing'}
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<svg
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class="icon"
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viewBox="0 0 1024 1024"
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version="1.1"
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xmlns="http://www.w3.org/2000/svg"
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xmlns:xlink="http://www.w3.org/1999/xlink"
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width="16"
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height="16"
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>
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<path
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d="M682.65984 128q53.00224 0 90.50112 37.49888t37.49888 90.50112l0
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512q0 53.00224-37.49888 90.50112t-90.50112
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37.49888-90.50112-37.49888-37.49888-90.50112l0-512q0-53.00224
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37.49888-90.50112t90.50112-37.49888zM341.34016 128q53.00224 0
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90.50112 37.49888t37.49888 90.50112l0 512q0 53.00224-37.49888
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90.50112t-90.50112
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37.49888-90.50112-37.49888-37.49888-90.50112l0-512q0-53.00224
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37.49888-90.50112t90.50112-37.49888zM341.34016 213.34016q-17.67424
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0-30.16704 12.4928t-12.4928 30.16704l0 512q0 17.67424 12.4928
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30.16704t30.16704 12.4928 30.16704-12.4928
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12.4928-30.16704l0-512q0-17.67424-12.4928-30.16704t-30.16704-12.4928zM682.65984
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213.34016q-17.67424 0-30.16704 12.4928t-12.4928 30.16704l0 512q0
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17.67424 12.4928 30.16704t30.16704 12.4928 30.16704-12.4928
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12.4928-30.16704l0-512q0-17.67424-12.4928-30.16704t-30.16704-12.4928z"
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/>
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</svg>
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{:else}
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<svg
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class="icon"
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viewBox="0 0 1024 1024"
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version="1.1"
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xmlns="http://www.w3.org/2000/svg"
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xmlns:xlink="http://www.w3.org/1999/xlink"
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width="16"
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height="16"
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>
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<path
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d="M170.65984 896l0-768 640 384zM644.66944
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512l-388.66944-233.32864 0 466.65728z"
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/>
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</svg>
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{/if}
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</button>
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{#each speedOption as s}
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<button
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class:active={s === speed && speedState !== 'skipping'}
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on:click={() => setSpeed(s)}
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disabled={speedState === 'skipping'}
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>
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{s}x
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</button>
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{/each}
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<Switch
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id="skip"
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bind:checked={skipInactive}
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disabled={speedState === 'skipping'}
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label="skip inactive"
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/>
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<button on:click={() => dispatch('fullscreen')}>
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<svg
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class="icon"
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viewBox="0 0 1024 1024"
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version="1.1"
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xmlns="http://www.w3.org/2000/svg"
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xmlns:xlink="http://www.w3.org/1999/xlink"
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width="16"
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height="16"
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>
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<defs>
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<style type="text/css">
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</style>
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</defs>
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<path
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d="M916 380c-26.4 0-48-21.6-48-48L868 223.2 613.6 477.6c-18.4
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18.4-48.8 18.4-68 0-18.4-18.4-18.4-48.8 0-68L800 156 692 156c-26.4
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0-48-21.6-48-48 0-26.4 21.6-48 48-48l224 0c26.4 0 48 21.6 48 48l0
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224C964 358.4 942.4 380 916 380zM231.2 860l108.8 0c26.4 0 48 21.6 48
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48s-21.6 48-48 48l-224 0c-26.4 0-48-21.6-48-48l0-224c0-26.4 21.6-48
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48-48 26.4 0 48 21.6 48 48L164 792l253.6-253.6c18.4-18.4 48.8-18.4
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68 0 18.4 18.4 18.4 48.8 0 68L231.2 860z"
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p-id="1286"
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/>
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</svg>
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</button>
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</div>
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</div>
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{/if}
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