Files
rrweb/src/replay/machine.ts
Eoghan Murray ef2c991012 Only execute events since most recent pageload when playing from an offset (#200)
On recordings with many full pageloads, dom state and mutations were being applied only to be discarded when a new pageload came in, resulting in very slow time to rebuild - and inability to interactively 'scrub' through these recordings
2020-07-11 10:21:46 +08:00

251 lines
6.3 KiB
TypeScript

import { createMachine, interpret, assign } from '@xstate/fsm';
import {
playerConfig,
eventWithTime,
actionWithDelay,
ReplayerEvents,
EventType,
Emitter,
} from '../types';
import { Timer, getDelay } from './timer';
export type PlayerContext = {
events: eventWithTime[];
timer: Timer;
speed: playerConfig['speed'];
timeOffset: number;
baselineTime: number;
lastPlayedEvent: eventWithTime | null;
};
export type PlayerEvent =
| {
type: 'PLAY';
payload: {
timeOffset: number;
};
}
| {
type: 'CAST_EVENT';
payload: {
event: eventWithTime;
};
}
| { type: 'PAUSE' }
| {
type: 'RESUME';
payload: {
timeOffset: number;
};
}
| { type: 'END' }
| { type: 'REPLAY' }
| { type: 'FAST_FORWARD' }
| { type: 'BACK_TO_NORMAL' }
| { type: 'TO_LIVE'; payload: { baselineTime?: number } }
| {
type: 'ADD_EVENT';
payload: {
event: eventWithTime;
};
};
export type PlayerState =
| {
value: 'inited';
context: PlayerContext;
}
| {
value: 'playing';
context: PlayerContext;
}
| {
value: 'paused';
context: PlayerContext;
}
| {
value: 'ended';
context: PlayerContext;
}
| {
value: 'skipping';
context: PlayerContext;
}
| {
value: 'live';
context: PlayerContext;
};
type PlayerAssets = {
emitter: Emitter;
getCastFn(event: eventWithTime, isSync: boolean): () => void;
};
export function createPlayerService(
context: PlayerContext,
{ getCastFn, emitter }: PlayerAssets,
) {
const playerMachine = createMachine<PlayerContext, PlayerEvent, PlayerState>(
{
id: 'player',
context,
initial: 'inited',
states: {
inited: {
on: {
PLAY: {
target: 'playing',
actions: ['recordTimeOffset', 'play'],
},
TO_LIVE: {
target: 'live',
actions: ['startLive'],
},
},
},
playing: {
on: {
PAUSE: {
target: 'paused',
actions: ['pause'],
},
END: 'ended',
FAST_FORWARD: 'skipping',
CAST_EVENT: {
target: 'playing',
actions: 'castEvent',
},
},
},
paused: {
on: {
RESUME: {
target: 'playing',
actions: ['recordTimeOffset', 'play'],
},
CAST_EVENT: {
target: 'paused',
actions: 'castEvent',
},
},
},
skipping: {
on: {
BACK_TO_NORMAL: 'playing',
},
},
ended: {
on: {
REPLAY: 'playing',
},
},
live: {
on: {
ADD_EVENT: {
target: 'live',
actions: ['addEvent'],
},
},
},
},
},
{
actions: {
castEvent: assign({
lastPlayedEvent: (ctx, event) => {
if (event.type === 'CAST_EVENT') {
return event.payload.event;
}
return context.lastPlayedEvent;
},
}),
recordTimeOffset: assign((ctx, event) => {
let timeOffset = ctx.timeOffset;
if ('payload' in event && 'timeOffset' in event.payload) {
timeOffset = event.payload.timeOffset;
}
return {
...ctx,
timeOffset,
baselineTime: ctx.events[0].timestamp + timeOffset,
};
}),
play(ctx) {
const { timer, events, baselineTime, lastPlayedEvent } = ctx;
timer.clear();
const needed_events = new Array<eventWithTime>();
for (const event of events) {
if (event.timestamp < baselineTime &&
event.type === EventType.FullSnapshot &&
needed_events.length > 0 &&
needed_events[needed_events.length -1].type === EventType.Meta
) {
// delete everything before Meta
// so that we only rebuild from the latest full snapshot
needed_events.splice(0, needed_events.length -1);
}
needed_events.push(event);
}
const actions = new Array<actionWithDelay>();
for (const event of needed_events) {
if (
lastPlayedEvent &&
(event.timestamp <= lastPlayedEvent.timestamp ||
event === lastPlayedEvent)
) {
continue;
}
const isSync = event.timestamp < baselineTime;
const castFn = getCastFn(event, isSync);
if (isSync) {
castFn();
} else {
actions.push({
doAction: () => {
castFn();
emitter.emit(ReplayerEvents.EventCast, event);
},
delay: getDelay(event, baselineTime),
});
}
}
timer.addActions(actions);
timer.start();
},
pause(ctx) {
ctx.timer.clear();
},
startLive: assign({
baselineTime: (ctx, event) => {
ctx.timer.start();
if (event.type === 'TO_LIVE' && event.payload.baselineTime) {
return event.payload.baselineTime;
}
return Date.now();
},
}),
addEvent: assign((ctx, machineEvent) => {
const { baselineTime, timer, events } = ctx;
if (machineEvent.type === 'ADD_EVENT') {
const { event } = machineEvent.payload;
events.push(event);
const isSync = event.timestamp < baselineTime;
const castFn = getCastFn(event, isSync);
if (isSync) {
castFn();
} else {
timer.addAction({
doAction: () => {
castFn();
emitter.emit(ReplayerEvents.EventCast, event);
},
delay: getDelay(event, baselineTime),
});
}
}
return { ...ctx, events };
}),
},
},
);
return interpret(playerMachine);
}