On recordings with many full pageloads, dom state and mutations were being applied only to be discarded when a new pageload came in, resulting in very slow time to rebuild - and inability to interactively 'scrub' through these recordings
251 lines
6.3 KiB
TypeScript
251 lines
6.3 KiB
TypeScript
import { createMachine, interpret, assign } from '@xstate/fsm';
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import {
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playerConfig,
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eventWithTime,
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actionWithDelay,
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ReplayerEvents,
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EventType,
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Emitter,
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} from '../types';
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import { Timer, getDelay } from './timer';
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export type PlayerContext = {
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events: eventWithTime[];
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timer: Timer;
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speed: playerConfig['speed'];
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timeOffset: number;
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baselineTime: number;
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lastPlayedEvent: eventWithTime | null;
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};
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export type PlayerEvent =
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| {
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type: 'PLAY';
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payload: {
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timeOffset: number;
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};
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}
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| {
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type: 'CAST_EVENT';
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payload: {
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event: eventWithTime;
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};
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}
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| { type: 'PAUSE' }
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| {
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type: 'RESUME';
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payload: {
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timeOffset: number;
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};
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}
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| { type: 'END' }
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| { type: 'REPLAY' }
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| { type: 'FAST_FORWARD' }
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| { type: 'BACK_TO_NORMAL' }
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| { type: 'TO_LIVE'; payload: { baselineTime?: number } }
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| {
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type: 'ADD_EVENT';
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payload: {
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event: eventWithTime;
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};
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};
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export type PlayerState =
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| {
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value: 'inited';
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context: PlayerContext;
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}
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| {
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value: 'playing';
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context: PlayerContext;
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}
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| {
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value: 'paused';
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context: PlayerContext;
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}
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| {
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value: 'ended';
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context: PlayerContext;
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}
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| {
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value: 'skipping';
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context: PlayerContext;
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}
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| {
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value: 'live';
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context: PlayerContext;
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};
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type PlayerAssets = {
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emitter: Emitter;
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getCastFn(event: eventWithTime, isSync: boolean): () => void;
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};
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export function createPlayerService(
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context: PlayerContext,
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{ getCastFn, emitter }: PlayerAssets,
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) {
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const playerMachine = createMachine<PlayerContext, PlayerEvent, PlayerState>(
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{
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id: 'player',
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context,
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initial: 'inited',
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states: {
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inited: {
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on: {
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PLAY: {
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target: 'playing',
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actions: ['recordTimeOffset', 'play'],
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},
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TO_LIVE: {
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target: 'live',
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actions: ['startLive'],
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},
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},
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},
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playing: {
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on: {
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PAUSE: {
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target: 'paused',
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actions: ['pause'],
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},
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END: 'ended',
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FAST_FORWARD: 'skipping',
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CAST_EVENT: {
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target: 'playing',
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actions: 'castEvent',
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},
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},
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},
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paused: {
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on: {
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RESUME: {
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target: 'playing',
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actions: ['recordTimeOffset', 'play'],
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},
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CAST_EVENT: {
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target: 'paused',
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actions: 'castEvent',
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},
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},
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},
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skipping: {
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on: {
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BACK_TO_NORMAL: 'playing',
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},
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},
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ended: {
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on: {
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REPLAY: 'playing',
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},
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},
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live: {
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on: {
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ADD_EVENT: {
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target: 'live',
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actions: ['addEvent'],
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},
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},
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},
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},
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},
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{
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actions: {
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castEvent: assign({
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lastPlayedEvent: (ctx, event) => {
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if (event.type === 'CAST_EVENT') {
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return event.payload.event;
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}
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return context.lastPlayedEvent;
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},
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}),
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recordTimeOffset: assign((ctx, event) => {
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let timeOffset = ctx.timeOffset;
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if ('payload' in event && 'timeOffset' in event.payload) {
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timeOffset = event.payload.timeOffset;
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}
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return {
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...ctx,
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timeOffset,
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baselineTime: ctx.events[0].timestamp + timeOffset,
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};
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}),
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play(ctx) {
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const { timer, events, baselineTime, lastPlayedEvent } = ctx;
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timer.clear();
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const needed_events = new Array<eventWithTime>();
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for (const event of events) {
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if (event.timestamp < baselineTime &&
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event.type === EventType.FullSnapshot &&
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needed_events.length > 0 &&
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needed_events[needed_events.length -1].type === EventType.Meta
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) {
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// delete everything before Meta
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// so that we only rebuild from the latest full snapshot
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needed_events.splice(0, needed_events.length -1);
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}
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needed_events.push(event);
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}
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const actions = new Array<actionWithDelay>();
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for (const event of needed_events) {
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if (
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lastPlayedEvent &&
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(event.timestamp <= lastPlayedEvent.timestamp ||
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event === lastPlayedEvent)
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) {
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continue;
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}
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const isSync = event.timestamp < baselineTime;
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const castFn = getCastFn(event, isSync);
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if (isSync) {
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castFn();
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} else {
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actions.push({
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doAction: () => {
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castFn();
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emitter.emit(ReplayerEvents.EventCast, event);
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},
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delay: getDelay(event, baselineTime),
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});
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}
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}
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timer.addActions(actions);
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timer.start();
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},
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pause(ctx) {
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ctx.timer.clear();
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},
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startLive: assign({
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baselineTime: (ctx, event) => {
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ctx.timer.start();
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if (event.type === 'TO_LIVE' && event.payload.baselineTime) {
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return event.payload.baselineTime;
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}
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return Date.now();
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},
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}),
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addEvent: assign((ctx, machineEvent) => {
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const { baselineTime, timer, events } = ctx;
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if (machineEvent.type === 'ADD_EVENT') {
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const { event } = machineEvent.payload;
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events.push(event);
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const isSync = event.timestamp < baselineTime;
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const castFn = getCastFn(event, isSync);
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if (isSync) {
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castFn();
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} else {
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timer.addAction({
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doAction: () => {
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castFn();
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emitter.emit(ReplayerEvents.EventCast, event);
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},
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delay: getDelay(event, baselineTime),
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});
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}
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}
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return { ...ctx, events };
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}),
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},
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},
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);
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return interpret(playerMachine);
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}
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