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claw/docs/superpowers/reports/2026-04-20-scene-skill-102-full-direct-mock-execution-report.md

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# Scene Skill 102 Full Direct Mock Execution Report
> Date: 2026-04-20
> Plan: `2026-04-20-scene-skill-102-full-direct-mock-execution-plan.md`
## Scope
This run executed all 102 generated scene skill scripts in a local mock runtime. It did not use a real browser, real network, production credentials, or business systems. It did not modify generated skill packages.
## Summary
| Status | Count |
| --- | ---: |
| `direct-mock-pass` | 102 |
## By Archetype
| Archetype | Result |
| --- | --- |
| `host_bridge_workflow` | direct-mock-pass: 26 |
| `local_doc_pipeline` | direct-mock-pass: 6 |
| `multi_endpoint_inventory` | direct-mock-pass: 2 |
| `multi_mode_request` | direct-mock-pass: 10 |
| `page_state_eval` | direct-mock-pass: 2 |
| `paginated_enrichment` | direct-mock-pass: 51 |
| `single_request_enrichment` | direct-mock-pass: 5 |
## Interpretation
Direct mock execution passing means every generated skill entrypoint can load and complete against controlled fake dependencies. It still does not mean production execution passed.
## Next Step
If this full direct mock run is acceptable, the next bounded stage is pseudo-production batch selection. That stage should choose a small, archetype-balanced batch for real or quasi-real environment execution planning.