This commit is contained in:
@@ -1,6 +1,6 @@
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import { rebuild, buildNodeWithSN } from 'rrweb-snapshot';
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import * as mittProxy from 'mitt';
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import { later, clear } from './timer';
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import Timer from './timer';
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import {
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EventType,
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incrementalData,
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@@ -14,6 +14,7 @@ import {
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missingNodeMap,
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addedNodeMutation,
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missingNode,
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actionWithDelay,
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} from '../types';
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import { mirror } from '../utils';
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import './styles/style.css';
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@@ -36,13 +37,14 @@ export class Replayer {
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private iframe: HTMLIFrameElement;
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private mouse: HTMLDivElement;
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private timerIds: number[] = [];
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private emitter: mitt.Emitter = mitt();
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private baselineTime: number = 0;
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// record last played event timestamp when paused
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private lastPlayedEvent: eventWithTime;
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private timer: Timer;
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constructor(events: eventWithTime[], config?: Partial<playerConfig>) {
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if (events.length < 2) {
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throw new Error('Replayer need at least 2 events.');
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@@ -50,6 +52,7 @@ export class Replayer {
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this.events = events;
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this.handleResize = this.handleResize.bind(this);
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this.timer = new Timer(this.config);
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this.setConfig(Object.assign({}, config));
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this.setupDom();
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this.emitter.on('resize', this.handleResize as mitt.Handler);
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@@ -84,22 +87,27 @@ export class Replayer {
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*/
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public play(timeOffset = 0) {
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this.baselineTime = this.events[0].timestamp + timeOffset;
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const actions = new Array<actionWithDelay>();
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for (const event of this.events) {
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const isSync = event.timestamp < this.baselineTime;
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const castFn = this.getCastFn(event, isSync);
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if (isSync) {
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castFn();
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} else {
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this.later(castFn, this.getDelay(event));
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actions.push({ doAction: castFn, delay: this.getDelay(event) });
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}
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}
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this.timer.addActions(actions);
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this.timer.start();
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}
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public pause() {
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this.timerIds.forEach(clear);
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this.timer.clear();
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}
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public resume(timeOffset = 0) {
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this.timer.clear();
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const actions = new Array<actionWithDelay>();
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for (const event of this.events) {
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if (
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event.timestamp < this.lastPlayedEvent.timestamp ||
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@@ -109,8 +117,13 @@ export class Replayer {
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}
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const delayToBaseline = this.getDelay(event);
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const castFn = this.getCastFn(event);
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this.later(castFn, delayToBaseline - timeOffset);
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actions.push({
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doAction: castFn,
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delay: delayToBaseline - timeOffset,
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});
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}
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this.timer.addActions(actions);
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this.timer.start();
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}
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private setupDom() {
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@@ -131,11 +144,6 @@ export class Replayer {
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this.iframe.height = `${dimension.height}px`;
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}
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private later(cb: () => void, delayMs: number) {
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const id = later(cb, delayMs, this.config);
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this.timerIds.push(id);
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}
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// TODO: add speed to mouse move timestamp calculation
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private getDelay(event: eventWithTime): number {
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// Mouse move events was recorded in a throttle function,
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@@ -147,13 +155,14 @@ export class Replayer {
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const firstOffset = event.data.positions[0].timeOffset;
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// timeOffset is a negative offset to event.timestamp
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const firstTimestamp = event.timestamp + firstOffset;
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const delay = firstTimestamp - this.baselineTime
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event.data.positions = event.data.positions.map(p => {
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return {
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...p,
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timeOffset: p.timeOffset - firstOffset,
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timeOffset: p.timeOffset - firstOffset + delay,
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};
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});
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return firstTimestamp - this.baselineTime;
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return delay;
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}
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return event.timestamp - this.baselineTime;
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}
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@@ -294,14 +303,18 @@ export class Replayer {
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// skip mouse move in sync mode
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if (!isSync) {
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d.positions.forEach(p => {
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this.later(() => {
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this.mouse.style.left = `${p.x}px`;
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this.mouse.style.top = `${p.y}px`;
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const target = mirror.getNode(p.id);
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if (target) {
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this.hoverElements((target as Node) as Element);
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}
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}, p.timeOffset);
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const action = {
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doAction: () => {
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this.mouse.style.left = `${p.x}px`;
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this.mouse.style.top = `${p.y}px`;
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const target = mirror.getNode(p.id);
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if (target) {
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this.hoverElements((target as Node) as Element);
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}
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},
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delay: p.timeOffset,
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};
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this.timer.addAction(action);
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});
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}
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break;
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@@ -1,38 +1,70 @@
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import { playerConfig } from '../types';
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import { playerConfig, actionWithDelay } from '../types';
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const FRAME_MS = 16;
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let _id = 1;
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const timerMap: Map<number, boolean> = new Map();
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export default class Timer {
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private actions: actionWithDelay[];
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private config: playerConfig;
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export function later(
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cb: () => void,
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delayMs: number,
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config: playerConfig,
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): number {
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const now = performance.now();
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let lastStep = now;
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const id = _id++;
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timerMap.set(id, true);
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function check(step: number) {
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if (!timerMap.has(id)) {
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return;
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}
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const stepDiff = step - lastStep;
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lastStep = step;
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delayMs -= config.speed * stepDiff;
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if (delayMs < FRAME_MS) {
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cb();
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clear(id);
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} else {
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requestAnimationFrame(check);
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}
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constructor(config: playerConfig, actions: actionWithDelay[] = []) {
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this.actions = actions;
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this.config = config;
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}
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/**
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* Add an action after the timer starts.
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* @param action
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*/
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public addAction(action: actionWithDelay) {
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const index = this.findActionIndex(action);
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this.actions.splice(index, 0, action);
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}
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/**
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* Add all actions before the timer starts
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* @param actions
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*/
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public addActions(actions: actionWithDelay[]) {
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this.actions.push(...actions);
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}
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requestAnimationFrame(check);
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return id;
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}
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public start() {
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this.actions.sort((a1, a2) => a1.delay - a2.delay);
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let delayed = 0;
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const start = performance.now();
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const { actions, config } = this;
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function check(time: number) {
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delayed = time - start;
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while (actions.length) {
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const action = actions[0];
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const delayNeeded = action.delay / config.speed;
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if (delayed >= delayNeeded) {
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actions.shift();
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action.doAction();
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} else {
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break;
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}
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}
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if (actions.length > 0) {
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requestAnimationFrame(check);
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}
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}
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requestAnimationFrame(check);
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}
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export function clear(id: number) {
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timerMap.delete(id);
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public clear() {
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this.actions = [];
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}
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private findActionIndex(action: actionWithDelay): number {
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let start = 0;
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let end = this.actions.length - 1;
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while (start <= end) {
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let mid = Math.floor((start + end) / 2);
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if (this.actions[mid].delay < action.delay) {
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start = mid + 1;
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} else if (this.actions[mid].delay > action.delay) {
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end = mid - 1;
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} else {
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return mid;
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}
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}
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return start;
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}
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}
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@@ -239,3 +239,8 @@ export type missingNode = {
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export type missingNodeMap = {
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[id: number]: missingNode;
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};
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export type actionWithDelay = {
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doAction: () => void;
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delay: number;
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};
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