Live mode 2 (#226)
* refactoring play, pause, resume, load style sheet to subscribe style code * support live mode in state machine * 1. upgrade @xstate/fsm 2. add toggle interact methods to the player
This commit is contained in:
@@ -59,7 +59,7 @@
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},
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"dependencies": {
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"@types/smoothscroll-polyfill": "^0.3.0",
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"@xstate/fsm": "^1.3.0",
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"@xstate/fsm": "^1.4.0",
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"mitt": "^1.1.3",
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"pako": "^1.0.11",
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"rrweb-snapshot": "^0.7.26",
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@@ -1,7 +1,7 @@
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import { rebuild, buildNodeWithSN } from 'rrweb-snapshot';
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import * as mittProxy from 'mitt';
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import * as smoothscroll from 'smoothscroll-polyfill';
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import Timer from './timer';
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import { Timer } from './timer';
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import { createPlayerService } from './machine';
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import {
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EventType,
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@@ -15,7 +15,6 @@ import {
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missingNodeMap,
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addedNodeMutation,
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missingNode,
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actionWithDelay,
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incrementalSnapshotEvent,
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incrementalData,
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ReplayerEvents,
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@@ -53,19 +52,16 @@ export class Replayer {
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public wrapper: HTMLDivElement;
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public iframe: HTMLIFrameElement;
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public timer: Timer;
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public get timer() {
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return this.service.state.context.timer;
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}
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private events: eventWithTime[] = [];
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private config: playerConfig;
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private mouse: HTMLDivElement;
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private emitter: Emitter = mitt();
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private baselineTime: number = 0;
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// record last played event timestamp when paused
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private lastPlayedEvent: eventWithTime;
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private nextUserInteractionEvent: eventWithTime | null;
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private noramlSpeed: number = -1;
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@@ -77,35 +73,45 @@ export class Replayer {
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events: Array<eventWithTime | string>,
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config?: Partial<playerConfig>,
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) {
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if (events.length < 2) {
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if (!config?.liveMode && events.length < 2) {
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throw new Error('Replayer need at least 2 events.');
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}
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this.service = createPlayerService({
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events: events.map((e) => {
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if (config && config.unpackFn) {
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return config.unpackFn(e as string);
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}
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return e as eventWithTime;
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}),
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timeOffset: 0,
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speed: config?.speed || defaultConfig.speed,
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});
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this.service.start();
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this.events = events.map((e) => {
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if (config && config.unpackFn) {
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return config.unpackFn(e as string);
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}
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return e as eventWithTime;
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});
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this.handleResize = this.handleResize.bind(this);
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this.config = Object.assign({}, defaultConfig, config);
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this.timer = new Timer(this.config);
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this.handleResize = this.handleResize.bind(this);
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this.getCastFn = this.getCastFn.bind(this);
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this.emitter.on('resize', this.handleResize as Handler);
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smoothscroll.polyfill();
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polyfill();
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this.setupDom();
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this.emitter.on('resize', this.handleResize as Handler);
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this.service = createPlayerService(
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{
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events: events.map((e) => {
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if (config && config.unpackFn) {
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return config.unpackFn(e as string);
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}
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return e as eventWithTime;
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}),
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timer: new Timer(this.config),
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speed: config?.speed || defaultConfig.speed,
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timeOffset: 0,
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baselineTime: 0,
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lastPlayedEvent: null,
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},
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{
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getCastFn: this.getCastFn,
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emitter: this.emitter,
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},
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);
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this.service.start();
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this.service.subscribe((state) => {
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if (!state.changed) {
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return;
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}
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// publish via emitter
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});
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}
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public on(event: string, handler: Handler) {
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@@ -123,8 +129,9 @@ export class Replayer {
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}
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public getMetaData(): playerMetaData {
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const firstEvent = this.events[0];
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const lastEvent = this.events[this.events.length - 1];
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const { events } = this.service.state.context;
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const firstEvent = events[0];
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const lastEvent = events[events.length - 1];
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return {
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totalTime: lastEvent.timestamp - firstEvent.timestamp,
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};
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@@ -135,7 +142,8 @@ export class Replayer {
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}
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public getTimeOffset(): number {
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return this.baselineTime - this.events[0].timestamp;
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const { baselineTime, events } = this.service.state.context;
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return baselineTime - events[0].timestamp;
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}
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/**
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@@ -148,65 +156,41 @@ export class Replayer {
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* @param timeOffset number
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*/
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public play(timeOffset = 0) {
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this.timer.clear();
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this.baselineTime = this.events[0].timestamp + timeOffset;
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const actions = new Array<actionWithDelay>();
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for (const event of this.events) {
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const isSync = event.timestamp < this.baselineTime;
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const castFn = this.getCastFn(event, isSync);
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if (isSync) {
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castFn();
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} else {
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actions.push({
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doAction: () => {
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castFn();
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this.emitter.emit(ReplayerEvents.EventCast, event);
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},
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delay: this.getDelay(event),
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});
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}
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}
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this.timer.addActions(actions);
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this.timer.start();
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this.service.send({ type: 'PLAY' });
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this.service.send({ type: 'PLAY', payload: { timeOffset } });
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this.emitter.emit(ReplayerEvents.Start);
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}
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public pause() {
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this.timer.clear();
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this.service.send({ type: 'PAUSE' });
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this.emitter.emit(ReplayerEvents.Pause);
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}
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public resume(timeOffset = 0) {
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this.timer.clear();
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this.baselineTime = this.events[0].timestamp + timeOffset;
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const actions = new Array<actionWithDelay>();
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for (const event of this.events) {
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if (
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event.timestamp <= this.lastPlayedEvent.timestamp ||
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event === this.lastPlayedEvent
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) {
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continue;
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}
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const castFn = this.getCastFn(event);
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actions.push({
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doAction: castFn,
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delay: this.getDelay(event),
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});
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}
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this.timer.addActions(actions);
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this.timer.start();
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this.service.send({ type: 'RESUME' });
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this.service.send({ type: 'RESUME', payload: { timeOffset } });
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this.emitter.emit(ReplayerEvents.Resume);
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}
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public startLive(baselineTime?: number) {
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this.service.send({ type: 'TO_LIVE', payload: { baselineTime } });
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}
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public addEvent(rawEvent: eventWithTime | string) {
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const event = this.config.unpackFn
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? this.config.unpackFn(rawEvent as string)
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: (rawEvent as eventWithTime);
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const castFn = this.getCastFn(event, true);
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castFn();
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Promise.resolve().then(() =>
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this.service.send({ type: 'ADD_EVENT', payload: { event } }),
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);
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}
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public enableInteract() {
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this.iframe.setAttribute('scrolling', 'auto');
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this.iframe.style.pointerEvents = 'auto';
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}
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public disableInteract() {
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this.iframe.setAttribute('scrolling', 'no');
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this.iframe.style.pointerEvents = 'none';
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}
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private setupDom() {
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@@ -220,8 +204,7 @@ export class Replayer {
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this.iframe = document.createElement('iframe');
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this.iframe.setAttribute('sandbox', 'allow-same-origin');
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this.iframe.setAttribute('scrolling', 'no');
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this.iframe.setAttribute('style', 'pointer-events: none');
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this.disableInteract();
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this.wrapper.appendChild(this.iframe);
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}
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@@ -230,25 +213,8 @@ export class Replayer {
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this.iframe.setAttribute('height', String(dimension.height));
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}
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// TODO: add speed to mouse move timestamp calculation
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private getDelay(event: eventWithTime): number {
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// Mouse move events was recorded in a throttle function,
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// so we need to find the real timestamp by traverse the time offsets.
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if (
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event.type === EventType.IncrementalSnapshot &&
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event.data.source === IncrementalSource.MouseMove
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) {
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const firstOffset = event.data.positions[0].timeOffset;
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// timeOffset is a negative offset to event.timestamp
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const firstTimestamp = event.timestamp + firstOffset;
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event.delay = firstTimestamp - this.baselineTime;
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return firstTimestamp - this.baselineTime;
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}
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event.delay = event.timestamp - this.baselineTime;
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return event.timestamp - this.baselineTime;
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}
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private getCastFn(event: eventWithTime, isSync = false) {
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const { events } = this.service.state.context;
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let castFn: undefined | (() => void);
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switch (event.type) {
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case EventType.DomContentLoaded:
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@@ -257,7 +223,7 @@ export class Replayer {
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case EventType.Custom:
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castFn = () => {
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/**
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* emit custom-event and pass the event object.
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* emit custom-event and pass the event object.
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*
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* This will add more value to the custom event and allows the client to react for custom-event.
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*/
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@@ -285,7 +251,7 @@ export class Replayer {
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this.restoreSpeed();
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}
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if (this.config.skipInactive && !this.nextUserInteractionEvent) {
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for (const _event of this.events) {
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for (const _event of events) {
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if (_event.timestamp! <= event.timestamp!) {
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continue;
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}
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@@ -318,9 +284,10 @@ export class Replayer {
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if (castFn) {
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castFn();
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}
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this.lastPlayedEvent = event;
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if (event === this.events[this.events.length - 1]) {
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this.service.send({ type: 'CAST_EVENT', payload: { event } });
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if (event === events[events.length - 1]) {
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this.restoreSpeed();
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this.service.send('END');
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this.emitter.emit(ReplayerEvents.Finish);
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}
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};
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@@ -359,26 +326,17 @@ export class Replayer {
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if (head) {
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const unloadSheets: Set<HTMLLinkElement> = new Set();
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let timer: number;
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let beforeLoadState = this.service.state;
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head
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.querySelectorAll('link[rel="stylesheet"]')
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.forEach((css: HTMLLinkElement) => {
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if (!css.sheet) {
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if (unloadSheets.size === 0) {
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this.timer.clear(); // artificial pause
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this.emitter.emit(ReplayerEvents.LoadStylesheetStart);
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timer = window.setTimeout(() => {
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if (this.service.state.matches('playing')) {
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this.resume(this.getCurrentTime());
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}
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// mark timer was called
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timer = -1;
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}, this.config.loadTimeout);
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}
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unloadSheets.add(css);
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css.addEventListener('load', () => {
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unloadSheets.delete(css);
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// all loaded and timer not released yet
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if (unloadSheets.size === 0 && timer !== -1) {
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if (this.service.state.matches('playing')) {
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if (beforeLoadState.matches('playing')) {
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this.resume(this.getCurrentTime());
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}
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this.emitter.emit(ReplayerEvents.LoadStylesheetEnd);
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@@ -389,6 +347,19 @@ export class Replayer {
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});
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}
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});
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if (unloadSheets.size > 0) {
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// find some unload sheets after iterate
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this.service.send({ type: 'PAUSE' });
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this.emitter.emit(ReplayerEvents.LoadStylesheetStart);
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timer = window.setTimeout(() => {
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if (beforeLoadState.matches('playing')) {
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this.resume(this.getCurrentTime());
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}
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// mark timer was called
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timer = -1;
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}, this.config.loadTimeout);
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}
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}
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}
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@@ -396,6 +367,7 @@ export class Replayer {
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e: incrementalSnapshotEvent & { timestamp: number },
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isSync: boolean,
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) {
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const { baselineTime } = this.service.state.context;
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const { data: d } = e;
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switch (d.source) {
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case IncrementalSource.Mutation: {
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@@ -535,7 +507,7 @@ export class Replayer {
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doAction: () => {
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this.moveAndHover(d, p.x, p.y, p.id);
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},
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delay: p.timeOffset + e.timestamp - this.baselineTime,
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delay: p.timeOffset + e.timestamp - baselineTime,
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};
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this.timer.addAction(action);
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});
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@@ -1,26 +1,53 @@
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import { createMachine, interpret, assign } from '@xstate/fsm';
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import {
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createMachine,
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EventObject,
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Typestate,
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InterpreterStatus,
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StateMachine,
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} from '@xstate/fsm';
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import { playerConfig, eventWithTime } from '../types';
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playerConfig,
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eventWithTime,
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actionWithDelay,
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ReplayerEvents,
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Emitter,
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} from '../types';
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import { Timer, getDelay } from './timer';
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type PlayerContext = {
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export type PlayerContext = {
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events: eventWithTime[];
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timeOffset: number;
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timer: Timer;
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speed: playerConfig['speed'];
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timeOffset: number;
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baselineTime: number;
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lastPlayedEvent: eventWithTime | null;
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};
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type PlayerEvent =
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| { type: 'PLAY' }
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export type PlayerEvent =
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| {
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type: 'PLAY';
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payload: {
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timeOffset: number;
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};
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}
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| {
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type: 'CAST_EVENT';
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payload: {
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event: eventWithTime;
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};
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}
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| { type: 'PAUSE' }
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| { type: 'RESUME' }
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| {
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type: 'RESUME';
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payload: {
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timeOffset: number;
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};
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}
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| { type: 'END' }
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| { type: 'REPLAY' }
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| { type: 'FAST_FORWARD' }
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| { type: 'BACK_TO_NORMAL' };
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type PlayerState =
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| { type: 'BACK_TO_NORMAL' }
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| { type: 'TO_LIVE'; payload: { baselineTime?: number } }
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| {
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type: 'ADD_EVENT';
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payload: {
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event: eventWithTime;
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};
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};
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export type PlayerState =
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| {
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value: 'inited';
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context: PlayerContext;
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@@ -40,112 +67,169 @@ type PlayerState =
|
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| {
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value: 'skipping';
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context: PlayerContext;
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||||
}
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||||
| {
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value: 'live';
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context: PlayerContext;
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};
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|
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// TODO: import interpret when this relased
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// https://github.com/davidkpiano/xstate/issues/1080
|
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// tslint:disable no-any
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function toEventObject<TEvent extends EventObject>(
|
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event: TEvent['type'] | TEvent,
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): TEvent {
|
||||
return (typeof event === 'string' ? { type: event } : event) as TEvent;
|
||||
}
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||||
const INIT_EVENT = { type: 'xstate.init' };
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const executeStateActions = <
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TContext extends object,
|
||||
TEvent extends EventObject = any,
|
||||
TState extends Typestate<TContext> = any
|
||||
>(
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||||
state: StateMachine.State<TContext, TEvent, TState>,
|
||||
event: TEvent | typeof INIT_EVENT,
|
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) =>
|
||||
state.actions.forEach(
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({ exec }) => exec && exec(state.context, event as any),
|
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type PlayerAssets = {
|
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emitter: Emitter;
|
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getCastFn(event: eventWithTime, isSync: boolean): () => void;
|
||||
};
|
||||
export function createPlayerService(
|
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context: PlayerContext,
|
||||
{ getCastFn, emitter }: PlayerAssets,
|
||||
) {
|
||||
const playerMachine = createMachine<PlayerContext, PlayerEvent, PlayerState>(
|
||||
{
|
||||
id: 'player',
|
||||
context,
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initial: 'inited',
|
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states: {
|
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inited: {
|
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on: {
|
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PLAY: {
|
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target: 'playing',
|
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actions: ['recordTimeOffset', 'play'],
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},
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||||
TO_LIVE: {
|
||||
target: 'live',
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||||
actions: ['startLive'],
|
||||
},
|
||||
},
|
||||
},
|
||||
playing: {
|
||||
on: {
|
||||
PAUSE: {
|
||||
target: 'paused',
|
||||
actions: ['pause'],
|
||||
},
|
||||
END: 'ended',
|
||||
FAST_FORWARD: 'skipping',
|
||||
CAST_EVENT: {
|
||||
target: 'playing',
|
||||
actions: 'castEvent',
|
||||
},
|
||||
},
|
||||
},
|
||||
paused: {
|
||||
on: {
|
||||
RESUME: {
|
||||
target: 'playing',
|
||||
actions: ['recordTimeOffset', 'play'],
|
||||
},
|
||||
CAST_EVENT: {
|
||||
target: 'paused',
|
||||
actions: 'castEvent',
|
||||
},
|
||||
},
|
||||
},
|
||||
skipping: {
|
||||
on: {
|
||||
BACK_TO_NORMAL: 'playing',
|
||||
},
|
||||
},
|
||||
ended: {
|
||||
on: {
|
||||
REPLAY: 'playing',
|
||||
},
|
||||
},
|
||||
live: {
|
||||
on: {
|
||||
ADD_EVENT: {
|
||||
target: 'live',
|
||||
actions: ['addEvent'],
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
actions: {
|
||||
castEvent: assign({
|
||||
lastPlayedEvent: (ctx, event) => {
|
||||
if (event.type === 'CAST_EVENT') {
|
||||
return event.payload.event;
|
||||
}
|
||||
return context.lastPlayedEvent;
|
||||
},
|
||||
}),
|
||||
recordTimeOffset: assign((ctx, event) => {
|
||||
let timeOffset = ctx.timeOffset;
|
||||
if ('payload' in event && 'timeOffset' in event.payload) {
|
||||
timeOffset = event.payload.timeOffset;
|
||||
}
|
||||
return {
|
||||
...ctx,
|
||||
timeOffset,
|
||||
baselineTime: ctx.events[0].timestamp + timeOffset,
|
||||
};
|
||||
}),
|
||||
play(ctx) {
|
||||
const { timer, events, baselineTime, lastPlayedEvent } = ctx;
|
||||
timer.clear();
|
||||
const actions = new Array<actionWithDelay>();
|
||||
for (const event of events) {
|
||||
if (
|
||||
lastPlayedEvent &&
|
||||
(event.timestamp <= lastPlayedEvent.timestamp ||
|
||||
event === lastPlayedEvent)
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
const isSync = event.timestamp < baselineTime;
|
||||
const castFn = getCastFn(event, isSync);
|
||||
if (isSync) {
|
||||
castFn();
|
||||
} else {
|
||||
actions.push({
|
||||
doAction: () => {
|
||||
castFn();
|
||||
emitter.emit(ReplayerEvents.EventCast, event);
|
||||
},
|
||||
delay: getDelay(event, baselineTime),
|
||||
});
|
||||
}
|
||||
}
|
||||
timer.addActions(actions);
|
||||
timer.start();
|
||||
},
|
||||
pause(ctx) {
|
||||
ctx.timer.clear();
|
||||
},
|
||||
startLive: assign({
|
||||
baselineTime: (ctx, event) => {
|
||||
ctx.timer.start();
|
||||
if (event.type === 'TO_LIVE' && event.payload.baselineTime) {
|
||||
return event.payload.baselineTime;
|
||||
}
|
||||
return Date.now();
|
||||
},
|
||||
}),
|
||||
addEvent: assign((ctx, machineEvent) => {
|
||||
const { baselineTime, timer, events } = ctx;
|
||||
if (machineEvent.type === 'ADD_EVENT') {
|
||||
const { event } = machineEvent.payload;
|
||||
events.push(event);
|
||||
const isSync = event.timestamp < baselineTime;
|
||||
const castFn = getCastFn(event, isSync);
|
||||
if (isSync) {
|
||||
castFn();
|
||||
} else {
|
||||
timer.addAction({
|
||||
doAction: () => {
|
||||
castFn();
|
||||
emitter.emit(ReplayerEvents.EventCast, event);
|
||||
},
|
||||
delay: getDelay(event, baselineTime),
|
||||
});
|
||||
}
|
||||
}
|
||||
return { ...ctx, events };
|
||||
}),
|
||||
},
|
||||
},
|
||||
);
|
||||
function interpret<
|
||||
TContext extends object,
|
||||
TEvent extends EventObject = EventObject,
|
||||
TState extends Typestate<TContext> = any
|
||||
>(
|
||||
machine: StateMachine.Machine<TContext, TEvent, TState>,
|
||||
): StateMachine.Service<TContext, TEvent, TState> {
|
||||
let state = machine.initialState;
|
||||
let status = InterpreterStatus.NotStarted;
|
||||
const listeners = new Set<StateMachine.StateListener<typeof state>>();
|
||||
|
||||
const service = {
|
||||
_machine: machine,
|
||||
send: (event: TEvent | TEvent['type']): void => {
|
||||
if (status !== InterpreterStatus.Running) {
|
||||
return;
|
||||
}
|
||||
state = machine.transition(state, event);
|
||||
executeStateActions(state, toEventObject(event));
|
||||
listeners.forEach((listener) => listener(state));
|
||||
},
|
||||
subscribe: (listener: StateMachine.StateListener<typeof state>) => {
|
||||
listeners.add(listener);
|
||||
listener(state);
|
||||
|
||||
return {
|
||||
unsubscribe: () => listeners.delete(listener),
|
||||
};
|
||||
},
|
||||
start: () => {
|
||||
status = InterpreterStatus.Running;
|
||||
executeStateActions(state, INIT_EVENT);
|
||||
return service;
|
||||
},
|
||||
stop: () => {
|
||||
status = InterpreterStatus.Stopped;
|
||||
listeners.clear();
|
||||
return service;
|
||||
},
|
||||
get state() {
|
||||
return state;
|
||||
},
|
||||
get status() {
|
||||
return status;
|
||||
},
|
||||
};
|
||||
|
||||
return service;
|
||||
}
|
||||
|
||||
export function createPlayerService(context: PlayerContext) {
|
||||
const playerMachine = createMachine<PlayerContext, PlayerEvent, PlayerState>({
|
||||
id: 'player',
|
||||
context,
|
||||
initial: 'inited',
|
||||
states: {
|
||||
inited: {
|
||||
on: {
|
||||
PLAY: 'playing',
|
||||
},
|
||||
},
|
||||
playing: {
|
||||
on: {
|
||||
PAUSE: 'paused',
|
||||
END: 'ended',
|
||||
FAST_FORWARD: 'skipping',
|
||||
},
|
||||
},
|
||||
paused: {
|
||||
on: {
|
||||
RESUME: 'playing',
|
||||
},
|
||||
},
|
||||
skipping: {
|
||||
on: {
|
||||
BACK_TO_NORMAL: 'playing',
|
||||
},
|
||||
},
|
||||
ended: {
|
||||
on: {
|
||||
REPLAY: 'playing',
|
||||
},
|
||||
},
|
||||
},
|
||||
});
|
||||
return interpret(playerMachine);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,12 @@
|
||||
import { playerConfig, actionWithDelay } from '../types';
|
||||
import {
|
||||
playerConfig,
|
||||
actionWithDelay,
|
||||
eventWithTime,
|
||||
EventType,
|
||||
IncrementalSource,
|
||||
} from '../types';
|
||||
|
||||
export default class Timer {
|
||||
export class Timer {
|
||||
public timeOffset: number = 0;
|
||||
|
||||
private actions: actionWithDelay[];
|
||||
@@ -75,3 +81,21 @@ export default class Timer {
|
||||
return start;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: add speed to mouse move timestamp calculation
|
||||
export function getDelay(event: eventWithTime, baselineTime: number): number {
|
||||
// Mouse move events was recorded in a throttle function,
|
||||
// so we need to find the real timestamp by traverse the time offsets.
|
||||
if (
|
||||
event.type === EventType.IncrementalSnapshot &&
|
||||
event.data.source === IncrementalSource.MouseMove
|
||||
) {
|
||||
const firstOffset = event.data.positions[0].timeOffset;
|
||||
// timeOffset is a negative offset to event.timestamp
|
||||
const firstTimestamp = event.timestamp + firstOffset;
|
||||
event.delay = firstTimestamp - baselineTime;
|
||||
return firstTimestamp - baselineTime;
|
||||
}
|
||||
event.delay = event.timestamp - baselineTime;
|
||||
return event.timestamp - baselineTime;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user