close #688, remove legacy counter
A previous patch has refactored the canvas image loading process and it does not use <img /> anymore, so the counter is no longer need. commit: 4a72ff0b3cdf9920ea38bca8f69eedbfe52c99904a0036f3fc1cd7c1e0248a37R725
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@@ -818,8 +818,6 @@ export class Replayer {
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};
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this.emitter.on(ReplayerEvents.Start, stateHandler);
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this.emitter.on(ReplayerEvents.Pause, stateHandler);
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let count = 0;
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let resolved = 0;
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for (const event of this.service.state.context.events) {
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if (
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event.type === EventType.IncrementalSnapshot &&
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@@ -828,7 +826,6 @@ export class Replayer {
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typeof event.data.args[0] === 'string' &&
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!this.imageMap.has(event)
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) {
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count++;
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const canvas = document.createElement('canvas');
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const ctx = canvas.getContext('2d');
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const imgd = ctx?.createImageData(canvas.width, canvas.height);
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@@ -837,9 +834,6 @@ export class Replayer {
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ctx?.putImageData(imgd!, 0, 0);
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}
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}
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if (count !== resolved) {
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this.service.send({ type: 'PAUSE' });
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}
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}
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private applyIncremental(
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