add skipInactive option
Skip inactive time is an important and useful feature. We consider user interaction events as active, and check next user interaction event after apply incremental snapshot. If next user interaction event has a time gap larger than the threshold, we will set a dynamic speed value which will skip the inactive time interval in about 5 seconds.
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@@ -21,6 +21,9 @@ import { mirror } from '../utils';
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import injectStyleRules from './styles/inject-style';
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import './styles/style.css';
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const SKIP_TIME_THRESHOLD = 10 * 1000;
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const SKIP_TIME_INTERVAL = 5 * 1000;
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smoothscroll.polyfill();
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// https://github.com/rollup/rollup/issues/1267#issuecomment-296395734
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@@ -31,6 +34,7 @@ const defaultConfig: playerConfig = {
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speed: 1,
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root: document.body,
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loadTimeout: 0,
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skipInactive: false,
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};
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export class Replayer {
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@@ -48,6 +52,9 @@ export class Replayer {
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// record last played event timestamp when paused
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private lastPlayedEvent: eventWithTime;
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private nextUserInteractionEvent: eventWithTime | null;
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private noramlSpeed: number;
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private timer: Timer;
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private missingNodeRetryMap: missingNodeMap = {};
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@@ -167,8 +174,10 @@ export class Replayer {
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const firstOffset = event.data.positions[0].timeOffset;
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// timeOffset is a negative offset to event.timestamp
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const firstTimestamp = event.timestamp + firstOffset;
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event.delay = firstTimestamp - this.baselineTime;
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return firstTimestamp - this.baselineTime;
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}
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event.delay = event.timestamp - this.baselineTime;
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return event.timestamp - this.baselineTime;
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}
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@@ -194,6 +203,36 @@ export class Replayer {
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case EventType.IncrementalSnapshot:
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castFn = () => {
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this.applyIncremental(event, isSync);
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if (event === this.nextUserInteractionEvent) {
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this.nextUserInteractionEvent = null;
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this.setConfig({ speed: this.noramlSpeed });
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this.emitter.emit('skip-end');
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}
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if (this.config.skipInactive && !this.nextUserInteractionEvent) {
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for (const _event of this.events) {
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if (_event.delay! <= event.delay!) {
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continue;
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}
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if (this.isUserInteraction(_event)) {
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if (
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_event.delay! - event.delay! >
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SKIP_TIME_THRESHOLD * this.config.speed
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) {
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this.nextUserInteractionEvent = _event;
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}
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break;
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}
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}
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if (this.nextUserInteractionEvent) {
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this.noramlSpeed = this.config.speed;
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const skipTime =
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this.nextUserInteractionEvent.delay! - event.delay!;
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this.setConfig({
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speed: Math.round(skipTime / SKIP_TIME_INTERVAL),
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});
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this.emitter.emit('skip-start');
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}
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}
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};
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break;
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default:
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@@ -457,8 +496,12 @@ export class Replayer {
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const target: HTMLInputElement = (mirror.getNode(
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d.id,
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) as Node) as HTMLInputElement;
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target.checked = d.isChecked;
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target.value = d.text;
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try {
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target.checked = d.isChecked;
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target.value = d.text;
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} catch (error) {
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// for safe
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}
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break;
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}
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default:
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@@ -506,4 +549,14 @@ export class Replayer {
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currentEl = currentEl.parentElement;
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}
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}
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private isUserInteraction(event: eventWithTime): boolean {
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if (event.type !== EventType.IncrementalSnapshot) {
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return false;
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}
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return (
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event.data.source > IncrementalSource.Mutation &&
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event.data.source <= IncrementalSource.Input
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);
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}
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}
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@@ -28,15 +28,15 @@ export default class Timer {
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public start() {
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this.actions.sort((a1, a2) => a1.delay - a2.delay);
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let delayed = 0;
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const start = performance.now();
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let lastTimestamp = performance.now();
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const { actions, config } = this;
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const self = this;
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function check(time: number) {
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delayed = time - start;
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delayed += (time - lastTimestamp) * config.speed;
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lastTimestamp = time;
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while (actions.length) {
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const action = actions[0];
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const delayNeeded = action.delay / config.speed;
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if (delayed >= delayNeeded) {
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if (delayed >= action.delay) {
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actions.shift();
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action.doAction();
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} else {
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@@ -95,6 +95,7 @@ export type event =
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export type eventWithTime = event & {
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timestamp: number;
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delay?: number;
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};
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export type recordOptions = {
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@@ -227,6 +228,7 @@ export type playerConfig = {
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speed: number;
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root: Element;
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loadTimeout: number;
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skipInactive: Boolean;
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};
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export type playerMetaData = {
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