close #274 implement the new state management proposal
This commit is contained in:
@@ -2,7 +2,7 @@ import { rebuild, buildNodeWithSN, INode, NodeType } from 'rrweb-snapshot';
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import * as mittProxy from 'mitt';
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import * as smoothscroll from 'smoothscroll-polyfill';
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import { Timer } from './timer';
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import { createPlayerService } from './machine';
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import { createPlayerService, createSpeedService } from './machine';
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import {
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EventType,
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IncrementalSource,
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@@ -56,24 +56,23 @@ export class Replayer {
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public wrapper: HTMLDivElement;
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public iframe: HTMLIFrameElement;
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public service: ReturnType<typeof createPlayerService>;
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public speedService: ReturnType<typeof createSpeedService>;
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public get timer() {
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return this.service.state.context.timer;
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}
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private config: playerConfig;
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public config: playerConfig;
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private mouse: HTMLDivElement;
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private emitter: Emitter = mitt();
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private nextUserInteractionEvent: eventWithTime | null;
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private noramlSpeed: number = -1;
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// tslint:disable-next-line: variable-name
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private legacy_missingNodeRetryMap: missingNodeMap = {};
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private service!: ReturnType<typeof createPlayerService>;
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private treeIndex!: TreeIndex;
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private fragmentParentMap!: Map<INode, INode>;
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@@ -124,6 +123,7 @@ export class Replayer {
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this.fragmentParentMap.clear();
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});
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const timer = new Timer([], config?.speed || defaultConfig.speed);
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this.service = createPlayerService(
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{
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events: events.map((e) => {
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@@ -132,8 +132,7 @@ export class Replayer {
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}
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return e as eventWithTime;
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}),
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timer: new Timer(this.config),
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speed: config?.speed || defaultConfig.speed,
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timer,
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timeOffset: 0,
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baselineTime: 0,
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lastPlayedEvent: null,
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@@ -145,25 +144,37 @@ export class Replayer {
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);
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this.service.start();
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this.service.subscribe((state) => {
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if (!state.changed) {
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return;
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}
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// publish via emitter
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this.emitter.emit(ReplayerEvents.StateChange, {
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player: state,
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});
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});
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this.speedService = createSpeedService({
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normalSpeed: -1,
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timer,
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});
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this.speedService.start();
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this.speedService.subscribe((state) => {
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this.emitter.emit(ReplayerEvents.StateChange, {
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speed: state,
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});
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});
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// rebuild first full snapshot as the poster of the player
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// maybe we can cache it for performance optimization
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const { events: contextEvents } = this.service.state.context;
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const firstMeta = contextEvents.find((e) => e.type === EventType.Meta);
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const firstFullsnapshot = contextEvents.find(
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const firstMeta = this.service.state.context.events.find(
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(e) => e.type === EventType.Meta,
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);
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const firstFullsnapshot = this.service.state.context.events.find(
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(e) => e.type === EventType.FullSnapshot,
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);
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if (firstMeta) {
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const { width, height } = firstMeta.data as metaEvent['data'];
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this.emitter.emit(ReplayerEvents.Resize, {
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width,
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height,
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});
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setTimeout(() => {
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this.emitter.emit(ReplayerEvents.Resize, {
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width,
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height,
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});
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}, 0);
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}
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if (firstFullsnapshot) {
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this.rebuildFullSnapshot(
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@@ -182,14 +193,15 @@ export class Replayer {
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this.config[key] = config[key];
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});
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if (!this.config.skipInactive) {
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this.noramlSpeed = -1;
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this.backToNormal();
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}
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}
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public getMetaData(): playerMetaData {
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const { events } = this.service.state.context;
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const firstEvent = events[0];
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const lastEvent = events[events.length - 1];
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const firstEvent = this.service.state.context.events[0];
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const lastEvent = this.service.state.context.events[
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this.service.state.context.events.length - 1
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];
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return {
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startTime: firstEvent.timestamp,
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endTime: lastEvent.timestamp,
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@@ -216,25 +228,31 @@ export class Replayer {
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* @param timeOffset number
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*/
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public play(timeOffset = 0) {
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if (this.service.state.value === 'ended') {
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this.service.state.context.lastPlayedEvent = null;
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this.service.send({ type: 'REPLAY' });
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}
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if (this.service.state.value === 'paused') {
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this.service.send({ type: 'RESUME', payload: { timeOffset } });
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if (this.service.state.matches('paused')) {
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this.service.send({ type: 'PLAY', payload: { timeOffset } });
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} else {
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this.service.send({ type: 'PAUSE' });
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this.service.send({ type: 'PLAY', payload: { timeOffset } });
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}
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this.emitter.emit(ReplayerEvents.Start);
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}
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public pause() {
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this.service.send({ type: 'PAUSE' });
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public pause(timeOffset?: number) {
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if (timeOffset === undefined && this.service.state.matches('playing')) {
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this.service.send({ type: 'PAUSE' });
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}
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if (typeof timeOffset === 'number') {
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this.play(timeOffset);
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this.service.send({ type: 'PAUSE' });
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}
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this.emitter.emit(ReplayerEvents.Pause);
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}
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public resume(timeOffset = 0) {
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this.service.send({ type: 'RESUME', payload: { timeOffset } });
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console.warn(
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`The 'resume' will be departed in 1.0. Please use 'play' method which has the same interface.`,
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);
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this.play(timeOffset);
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this.emitter.emit(ReplayerEvents.Resume);
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}
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@@ -282,7 +300,6 @@ export class Replayer {
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}
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private getCastFn(event: eventWithTime, isSync = false) {
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const { events } = this.service.state.context;
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let castFn: undefined | (() => void);
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switch (event.type) {
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case EventType.DomContentLoaded:
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@@ -314,19 +331,24 @@ export class Replayer {
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case EventType.IncrementalSnapshot:
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castFn = () => {
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this.applyIncremental(event, isSync);
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if (isSync) {
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// do not check skip in sync
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return;
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}
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if (event === this.nextUserInteractionEvent) {
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this.nextUserInteractionEvent = null;
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this.restoreSpeed();
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this.backToNormal();
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}
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if (this.config.skipInactive && !this.nextUserInteractionEvent) {
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for (const _event of events) {
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for (const _event of this.service.state.context.events) {
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if (_event.timestamp! <= event.timestamp!) {
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continue;
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}
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if (this.isUserInteraction(_event)) {
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if (
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_event.delay! - event.delay! >
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SKIP_TIME_THRESHOLD * this.config.speed
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SKIP_TIME_THRESHOLD *
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this.speedService.state.context.timer.speed
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) {
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this.nextUserInteractionEvent = _event;
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}
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@@ -334,13 +356,12 @@ export class Replayer {
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}
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}
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if (this.nextUserInteractionEvent) {
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this.noramlSpeed = this.config.speed;
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const skipTime =
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this.nextUserInteractionEvent.delay! - event.delay!;
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const payload = {
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speed: Math.min(Math.round(skipTime / SKIP_TIME_INTERVAL), 360),
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};
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this.setConfig(payload);
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this.speedService.send({ type: 'FAST_FORWARD', payload });
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this.emitter.emit(ReplayerEvents.SkipStart, payload);
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}
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}
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@@ -353,8 +374,13 @@ export class Replayer {
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castFn();
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}
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this.service.send({ type: 'CAST_EVENT', payload: { event } });
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if (event === events[events.length - 1]) {
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this.restoreSpeed();
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if (
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event ===
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this.service.state.context.events[
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this.service.state.context.events.length - 1
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]
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) {
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this.backToNormal();
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this.service.send('END');
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this.emitter.emit(ReplayerEvents.Finish);
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}
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@@ -438,7 +464,6 @@ export class Replayer {
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e: incrementalSnapshotEvent & { timestamp: number },
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isSync: boolean,
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) {
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const { baselineTime } = this.service.state.context;
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const { data: d } = e;
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switch (d.source) {
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case IncrementalSource.Mutation: {
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@@ -461,7 +486,10 @@ export class Replayer {
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doAction: () => {
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this.moveAndHover(d, p.x, p.y, p.id);
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},
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delay: p.timeOffset + e.timestamp - baselineTime,
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delay:
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p.timeOffset +
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e.timestamp -
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this.service.state.context.baselineTime,
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};
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this.timer.addAction(action);
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});
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@@ -863,14 +891,15 @@ export class Replayer {
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);
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}
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private restoreSpeed() {
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if (this.noramlSpeed === -1) {
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private backToNormal() {
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this.nextUserInteractionEvent = null;
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if (this.speedService.state.matches('normal')) {
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return;
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}
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const payload = { speed: this.noramlSpeed };
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this.setConfig(payload);
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this.emitter.emit(ReplayerEvents.SkipEnd, payload);
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this.noramlSpeed = -1;
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this.speedService.send({ type: 'BACK_TO_NORMAL' });
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this.emitter.emit(ReplayerEvents.SkipEnd, {
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speed: this.speedService.state.context.normalSpeed,
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});
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}
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private warnNodeNotFound(d: incrementalData, id: number) {
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@@ -1,4 +1,4 @@
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import { createMachine, interpret, assign } from '@xstate/fsm';
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import { createMachine, interpret, assign, StateMachine } from '@xstate/fsm';
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import {
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playerConfig,
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eventWithTime,
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@@ -7,13 +7,12 @@ import {
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EventType,
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Emitter,
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} from '../types';
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import { Timer, getDelay } from './timer';
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import { Timer, addDelay } from './timer';
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import { needCastInSyncMode } from '../utils';
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export type PlayerContext = {
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events: eventWithTime[];
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timer: Timer;
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speed: playerConfig['speed'];
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timeOffset: number;
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baselineTime: number;
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lastPlayedEvent: eventWithTime | null;
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@@ -32,28 +31,17 @@ export type PlayerEvent =
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};
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}
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| { type: 'PAUSE' }
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| {
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type: 'RESUME';
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payload: {
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timeOffset: number;
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};
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}
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| { type: 'END' }
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| { type: 'REPLAY' }
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| { type: 'FAST_FORWARD' }
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| { type: 'BACK_TO_NORMAL' }
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| { type: 'TO_LIVE'; payload: { baselineTime?: number } }
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| {
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type: 'ADD_EVENT';
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payload: {
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event: eventWithTime;
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};
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}
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| {
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type: 'END';
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};
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export type PlayerState =
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| {
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value: 'inited';
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context: PlayerContext;
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}
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| {
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value: 'playing';
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context: PlayerContext;
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@@ -62,14 +50,6 @@ export type PlayerState =
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value: 'paused';
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context: PlayerContext;
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}
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| {
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value: 'ended';
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context: PlayerContext;
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}
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| {
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value: 'skipping';
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context: PlayerContext;
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}
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| {
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value: 'live';
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context: PlayerContext;
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@@ -106,37 +86,27 @@ export function createPlayerService(
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{
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id: 'player',
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context,
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initial: 'inited',
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initial: 'paused',
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states: {
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inited: {
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on: {
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PLAY: {
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target: 'playing',
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actions: ['recordTimeOffset', 'play'],
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},
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TO_LIVE: {
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target: 'live',
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actions: ['startLive'],
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},
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},
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},
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playing: {
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on: {
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PAUSE: {
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target: 'paused',
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actions: ['pause'],
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},
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END: 'ended',
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FAST_FORWARD: 'skipping',
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CAST_EVENT: {
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target: 'playing',
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actions: 'castEvent',
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},
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END: {
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target: 'paused',
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actions: ['resetLastPlayedEvent', 'pause'],
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},
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},
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},
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paused: {
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on: {
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RESUME: {
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PLAY: {
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target: 'playing',
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actions: ['recordTimeOffset', 'play'],
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},
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@@ -146,16 +116,6 @@ export function createPlayerService(
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},
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},
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},
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skipping: {
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on: {
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BACK_TO_NORMAL: 'playing',
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},
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},
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ended: {
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on: {
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REPLAY: 'playing',
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},
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},
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live: {
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on: {
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ADD_EVENT: {
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@@ -173,7 +133,7 @@ export function createPlayerService(
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if (event.type === 'CAST_EVENT') {
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return event.payload.event;
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}
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return context.lastPlayedEvent;
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return ctx.lastPlayedEvent;
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},
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}),
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recordTimeOffset: assign((ctx, event) => {
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@@ -190,13 +150,17 @@ export function createPlayerService(
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play(ctx) {
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const { timer, events, baselineTime, lastPlayedEvent } = ctx;
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timer.clear();
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for (const event of events) {
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// TODO: improve this API
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addDelay(event, baselineTime);
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}
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const neededEvents = discardPriorSnapshots(events, baselineTime);
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const actions = new Array<actionWithDelay>();
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for (const event of neededEvents) {
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if (
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lastPlayedEvent &&
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lastPlayedEvent.timestamp > baselineTime &&
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lastPlayedEvent.timestamp < baselineTime &&
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(event.timestamp <= lastPlayedEvent.timestamp ||
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event === lastPlayedEvent)
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) {
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@@ -215,7 +179,7 @@ export function createPlayerService(
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castFn();
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emitter.emit(ReplayerEvents.EventCast, event);
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},
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delay: getDelay(event, baselineTime),
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delay: event.delay!,
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});
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}
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}
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@@ -226,8 +190,15 @@ export function createPlayerService(
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pause(ctx) {
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ctx.timer.clear();
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},
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resetLastPlayedEvent: assign((ctx) => {
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return {
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...ctx,
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lastPlayedEvent: null,
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};
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}),
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startLive: assign({
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baselineTime: (ctx, event) => {
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ctx.timer.toggleLiveMode(true);
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ctx.timer.start();
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if (event.type === 'TO_LIVE' && event.payload.baselineTime) {
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return event.payload.baselineTime;
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@@ -239,6 +210,7 @@ export function createPlayerService(
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const { baselineTime, timer, events } = ctx;
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if (machineEvent.type === 'ADD_EVENT') {
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const { event } = machineEvent.payload;
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addDelay(event, baselineTime);
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events.push(event);
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const isSync = event.timestamp < baselineTime;
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const castFn = getCastFn(event, isSync);
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@@ -250,7 +222,7 @@ export function createPlayerService(
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castFn();
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emitter.emit(ReplayerEvents.EventCast, event);
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},
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delay: getDelay(event, baselineTime),
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delay: event.delay!,
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});
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}
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}
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@@ -261,3 +233,96 @@ export function createPlayerService(
|
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);
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return interpret(playerMachine);
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}
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export type SpeedContext = {
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normalSpeed: playerConfig['speed'];
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timer: Timer;
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};
|
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|
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export type SpeedEvent =
|
||||
| {
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type: 'FAST_FORWARD';
|
||||
payload: { speed: playerConfig['speed'] };
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||||
}
|
||||
| {
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||||
type: 'BACK_TO_NORMAL';
|
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}
|
||||
| {
|
||||
type: 'SET_SPEED';
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payload: { speed: playerConfig['speed'] };
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};
|
||||
|
||||
export type SpeedState =
|
||||
| {
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||||
value: 'normal';
|
||||
context: SpeedContext;
|
||||
}
|
||||
| {
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||||
value: 'skipping';
|
||||
context: SpeedContext;
|
||||
};
|
||||
|
||||
export function createSpeedService(context: SpeedContext) {
|
||||
const speedMachine = createMachine<SpeedContext, SpeedEvent, SpeedState>(
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||||
{
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||||
id: 'speed',
|
||||
context,
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||||
initial: 'normal',
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||||
states: {
|
||||
normal: {
|
||||
on: {
|
||||
FAST_FORWARD: {
|
||||
target: 'skipping',
|
||||
actions: ['recordSpeed', 'setSpeed'],
|
||||
},
|
||||
SET_SPEED: {
|
||||
target: 'normal',
|
||||
actions: ['setSpeed'],
|
||||
},
|
||||
},
|
||||
},
|
||||
skipping: {
|
||||
on: {
|
||||
BACK_TO_NORMAL: {
|
||||
target: 'normal',
|
||||
actions: ['restoreSpeed'],
|
||||
},
|
||||
SET_SPEED: {
|
||||
target: 'normal',
|
||||
actions: ['setSpeed'],
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
actions: {
|
||||
setSpeed: (ctx, event) => {
|
||||
if ('payload' in event) {
|
||||
ctx.timer.setSpeed(event.payload.speed);
|
||||
}
|
||||
},
|
||||
recordSpeed: assign({
|
||||
normalSpeed: (ctx) => ctx.timer.speed,
|
||||
}),
|
||||
restoreSpeed: (ctx) => {
|
||||
ctx.timer.setSpeed(ctx.normalSpeed);
|
||||
},
|
||||
},
|
||||
},
|
||||
);
|
||||
|
||||
return interpret(speedMachine);
|
||||
}
|
||||
|
||||
export type PlayerMachineState = StateMachine.State<
|
||||
PlayerContext,
|
||||
PlayerEvent,
|
||||
PlayerState
|
||||
>;
|
||||
|
||||
export type SpeedMachineState = StateMachine.State<
|
||||
SpeedContext,
|
||||
SpeedEvent,
|
||||
SpeedState
|
||||
>;
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
import {
|
||||
playerConfig,
|
||||
actionWithDelay,
|
||||
eventWithTime,
|
||||
EventType,
|
||||
@@ -8,14 +7,15 @@ import {
|
||||
|
||||
export class Timer {
|
||||
public timeOffset: number = 0;
|
||||
public speed: number;
|
||||
|
||||
private actions: actionWithDelay[];
|
||||
private config: playerConfig;
|
||||
private raf: number;
|
||||
private liveMode: boolean;
|
||||
|
||||
constructor(config: playerConfig, actions: actionWithDelay[] = []) {
|
||||
constructor(actions: actionWithDelay[] = [], speed: number) {
|
||||
this.actions = actions;
|
||||
this.config = config;
|
||||
this.speed = speed;
|
||||
}
|
||||
/**
|
||||
* Add an action after the timer starts.
|
||||
@@ -37,10 +37,10 @@ export class Timer {
|
||||
this.actions.sort((a1, a2) => a1.delay - a2.delay);
|
||||
this.timeOffset = 0;
|
||||
let lastTimestamp = performance.now();
|
||||
const { actions, config } = this;
|
||||
const { actions } = this;
|
||||
const self = this;
|
||||
function check(time: number) {
|
||||
self.timeOffset += (time - lastTimestamp) * config.speed;
|
||||
self.timeOffset += (time - lastTimestamp) * self.speed;
|
||||
lastTimestamp = time;
|
||||
while (actions.length) {
|
||||
const action = actions[0];
|
||||
@@ -51,7 +51,7 @@ export class Timer {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (actions.length > 0 || self.config.liveMode) {
|
||||
if (actions.length > 0 || self.liveMode) {
|
||||
self.raf = requestAnimationFrame(check);
|
||||
}
|
||||
}
|
||||
@@ -65,6 +65,14 @@ export class Timer {
|
||||
this.actions.length = 0;
|
||||
}
|
||||
|
||||
public setSpeed(speed: number) {
|
||||
this.speed = speed;
|
||||
}
|
||||
|
||||
public toggleLiveMode(mode: boolean) {
|
||||
this.liveMode = mode;
|
||||
}
|
||||
|
||||
private findActionIndex(action: actionWithDelay): number {
|
||||
let start = 0;
|
||||
let end = this.actions.length - 1;
|
||||
@@ -83,7 +91,7 @@ export class Timer {
|
||||
}
|
||||
|
||||
// TODO: add speed to mouse move timestamp calculation
|
||||
export function getDelay(event: eventWithTime, baselineTime: number): number {
|
||||
export function addDelay(event: eventWithTime, baselineTime: number): number {
|
||||
// Mouse move events was recorded in a throttle function,
|
||||
// so we need to find the real timestamp by traverse the time offsets.
|
||||
if (
|
||||
@@ -97,5 +105,5 @@ export function getDelay(event: eventWithTime, baselineTime: number): number {
|
||||
return firstTimestamp - baselineTime;
|
||||
}
|
||||
event.delay = event.timestamp - baselineTime;
|
||||
return event.timestamp - baselineTime;
|
||||
return event.delay;
|
||||
}
|
||||
|
||||
@@ -410,4 +410,5 @@ export enum ReplayerEvents {
|
||||
EventCast = 'event-cast',
|
||||
CustomEvent = 'custom-event',
|
||||
Flush = 'flush',
|
||||
StateChange = 'state-change',
|
||||
}
|
||||
|
||||
11
typings/replay/index.d.ts
vendored
11
typings/replay/index.d.ts
vendored
@@ -1,17 +1,18 @@
|
||||
import { Timer } from './timer';
|
||||
import { createPlayerService, createSpeedService } from './machine';
|
||||
import { eventWithTime, playerConfig, playerMetaData, Handler } from '../types';
|
||||
import './styles/style.css';
|
||||
export declare class Replayer {
|
||||
wrapper: HTMLDivElement;
|
||||
iframe: HTMLIFrameElement;
|
||||
service: ReturnType<typeof createPlayerService>;
|
||||
speedService: ReturnType<typeof createSpeedService>;
|
||||
get timer(): Timer;
|
||||
private config;
|
||||
config: playerConfig;
|
||||
private mouse;
|
||||
private emitter;
|
||||
private nextUserInteractionEvent;
|
||||
private noramlSpeed;
|
||||
private legacy_missingNodeRetryMap;
|
||||
private service;
|
||||
private treeIndex;
|
||||
private fragmentParentMap;
|
||||
constructor(events: Array<eventWithTime | string>, config?: Partial<playerConfig>);
|
||||
@@ -21,7 +22,7 @@ export declare class Replayer {
|
||||
getCurrentTime(): number;
|
||||
getTimeOffset(): number;
|
||||
play(timeOffset?: number): void;
|
||||
pause(): void;
|
||||
pause(timeOffset?: number): void;
|
||||
resume(timeOffset?: number): void;
|
||||
startLive(baselineTime?: number): void;
|
||||
addEvent(rawEvent: eventWithTime | string): void;
|
||||
@@ -40,7 +41,7 @@ export declare class Replayer {
|
||||
private moveAndHover;
|
||||
private hoverElements;
|
||||
private isUserInteraction;
|
||||
private restoreSpeed;
|
||||
private backToNormal;
|
||||
private warnNodeNotFound;
|
||||
private debugNodeNotFound;
|
||||
}
|
||||
|
||||
55
typings/replay/machine.d.ts
vendored
55
typings/replay/machine.d.ts
vendored
@@ -1,9 +1,9 @@
|
||||
import { StateMachine } from '@xstate/fsm';
|
||||
import { playerConfig, eventWithTime, Emitter } from '../types';
|
||||
import { Timer } from './timer';
|
||||
export declare type PlayerContext = {
|
||||
events: eventWithTime[];
|
||||
timer: Timer;
|
||||
speed: playerConfig['speed'];
|
||||
timeOffset: number;
|
||||
baselineTime: number;
|
||||
lastPlayedEvent: eventWithTime | null;
|
||||
@@ -20,19 +20,6 @@ export declare type PlayerEvent = {
|
||||
};
|
||||
} | {
|
||||
type: 'PAUSE';
|
||||
} | {
|
||||
type: 'RESUME';
|
||||
payload: {
|
||||
timeOffset: number;
|
||||
};
|
||||
} | {
|
||||
type: 'END';
|
||||
} | {
|
||||
type: 'REPLAY';
|
||||
} | {
|
||||
type: 'FAST_FORWARD';
|
||||
} | {
|
||||
type: 'BACK_TO_NORMAL';
|
||||
} | {
|
||||
type: 'TO_LIVE';
|
||||
payload: {
|
||||
@@ -43,22 +30,15 @@ export declare type PlayerEvent = {
|
||||
payload: {
|
||||
event: eventWithTime;
|
||||
};
|
||||
} | {
|
||||
type: 'END';
|
||||
};
|
||||
export declare type PlayerState = {
|
||||
value: 'inited';
|
||||
context: PlayerContext;
|
||||
} | {
|
||||
value: 'playing';
|
||||
context: PlayerContext;
|
||||
} | {
|
||||
value: 'paused';
|
||||
context: PlayerContext;
|
||||
} | {
|
||||
value: 'ended';
|
||||
context: PlayerContext;
|
||||
} | {
|
||||
value: 'skipping';
|
||||
context: PlayerContext;
|
||||
} | {
|
||||
value: 'live';
|
||||
context: PlayerContext;
|
||||
@@ -68,5 +48,32 @@ declare type PlayerAssets = {
|
||||
emitter: Emitter;
|
||||
getCastFn(event: eventWithTime, isSync: boolean): () => void;
|
||||
};
|
||||
export declare function createPlayerService(context: PlayerContext, { getCastFn, emitter }: PlayerAssets): import("@xstate/fsm").StateMachine.Service<PlayerContext, PlayerEvent, PlayerState>;
|
||||
export declare function createPlayerService(context: PlayerContext, { getCastFn, emitter }: PlayerAssets): StateMachine.Service<PlayerContext, PlayerEvent, PlayerState>;
|
||||
export declare type SpeedContext = {
|
||||
normalSpeed: playerConfig['speed'];
|
||||
timer: Timer;
|
||||
};
|
||||
export declare type SpeedEvent = {
|
||||
type: 'FAST_FORWARD';
|
||||
payload: {
|
||||
speed: playerConfig['speed'];
|
||||
};
|
||||
} | {
|
||||
type: 'BACK_TO_NORMAL';
|
||||
} | {
|
||||
type: 'SET_SPEED';
|
||||
payload: {
|
||||
speed: playerConfig['speed'];
|
||||
};
|
||||
};
|
||||
export declare type SpeedState = {
|
||||
value: 'normal';
|
||||
context: SpeedContext;
|
||||
} | {
|
||||
value: 'skipping';
|
||||
context: SpeedContext;
|
||||
};
|
||||
export declare function createSpeedService(context: SpeedContext): StateMachine.Service<SpeedContext, SpeedEvent, SpeedState>;
|
||||
export declare type PlayerMachineState = StateMachine.State<PlayerContext, PlayerEvent, PlayerState>;
|
||||
export declare type SpeedMachineState = StateMachine.State<SpeedContext, SpeedEvent, SpeedState>;
|
||||
export {};
|
||||
|
||||
9
typings/replay/timer.d.ts
vendored
9
typings/replay/timer.d.ts
vendored
@@ -1,14 +1,17 @@
|
||||
import { playerConfig, actionWithDelay, eventWithTime } from '../types';
|
||||
import { actionWithDelay, eventWithTime } from '../types';
|
||||
export declare class Timer {
|
||||
timeOffset: number;
|
||||
speed: number;
|
||||
private actions;
|
||||
private config;
|
||||
private raf;
|
||||
constructor(config: playerConfig, actions?: actionWithDelay[]);
|
||||
private liveMode;
|
||||
constructor(actions: actionWithDelay[] | undefined, speed: number);
|
||||
addAction(action: actionWithDelay): void;
|
||||
addActions(actions: actionWithDelay[]): void;
|
||||
start(): void;
|
||||
clear(): void;
|
||||
setSpeed(speed: number): void;
|
||||
toggleLiveMode(mode: boolean): void;
|
||||
private findActionIndex;
|
||||
}
|
||||
export declare function getDelay(event: eventWithTime, baselineTime: number): number;
|
||||
|
||||
3
typings/types.d.ts
vendored
3
typings/types.d.ts
vendored
@@ -308,6 +308,7 @@ export declare enum ReplayerEvents {
|
||||
MouseInteraction = "mouse-interaction",
|
||||
EventCast = "event-cast",
|
||||
CustomEvent = "custom-event",
|
||||
Flush = "flush"
|
||||
Flush = "flush",
|
||||
StateChange = "state-change"
|
||||
}
|
||||
export {};
|
||||
|
||||
Reference in New Issue
Block a user