close #274 implement the new state management proposal
This commit is contained in:
11
typings/replay/index.d.ts
vendored
11
typings/replay/index.d.ts
vendored
@@ -1,17 +1,18 @@
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import { Timer } from './timer';
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import { createPlayerService, createSpeedService } from './machine';
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import { eventWithTime, playerConfig, playerMetaData, Handler } from '../types';
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import './styles/style.css';
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export declare class Replayer {
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wrapper: HTMLDivElement;
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iframe: HTMLIFrameElement;
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service: ReturnType<typeof createPlayerService>;
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speedService: ReturnType<typeof createSpeedService>;
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get timer(): Timer;
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private config;
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config: playerConfig;
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private mouse;
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private emitter;
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private nextUserInteractionEvent;
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private noramlSpeed;
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private legacy_missingNodeRetryMap;
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private service;
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private treeIndex;
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private fragmentParentMap;
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constructor(events: Array<eventWithTime | string>, config?: Partial<playerConfig>);
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@@ -21,7 +22,7 @@ export declare class Replayer {
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getCurrentTime(): number;
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getTimeOffset(): number;
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play(timeOffset?: number): void;
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pause(): void;
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pause(timeOffset?: number): void;
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resume(timeOffset?: number): void;
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startLive(baselineTime?: number): void;
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addEvent(rawEvent: eventWithTime | string): void;
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@@ -40,7 +41,7 @@ export declare class Replayer {
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private moveAndHover;
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private hoverElements;
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private isUserInteraction;
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private restoreSpeed;
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private backToNormal;
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private warnNodeNotFound;
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private debugNodeNotFound;
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}
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55
typings/replay/machine.d.ts
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55
typings/replay/machine.d.ts
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@@ -1,9 +1,9 @@
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import { StateMachine } from '@xstate/fsm';
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import { playerConfig, eventWithTime, Emitter } from '../types';
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import { Timer } from './timer';
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export declare type PlayerContext = {
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events: eventWithTime[];
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timer: Timer;
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speed: playerConfig['speed'];
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timeOffset: number;
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baselineTime: number;
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lastPlayedEvent: eventWithTime | null;
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@@ -20,19 +20,6 @@ export declare type PlayerEvent = {
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};
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} | {
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type: 'PAUSE';
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} | {
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type: 'RESUME';
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payload: {
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timeOffset: number;
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};
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} | {
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type: 'END';
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} | {
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type: 'REPLAY';
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} | {
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type: 'FAST_FORWARD';
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} | {
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type: 'BACK_TO_NORMAL';
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} | {
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type: 'TO_LIVE';
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payload: {
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@@ -43,22 +30,15 @@ export declare type PlayerEvent = {
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payload: {
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event: eventWithTime;
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};
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} | {
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type: 'END';
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};
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export declare type PlayerState = {
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value: 'inited';
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context: PlayerContext;
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} | {
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value: 'playing';
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context: PlayerContext;
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} | {
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value: 'paused';
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context: PlayerContext;
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} | {
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value: 'ended';
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context: PlayerContext;
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} | {
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value: 'skipping';
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context: PlayerContext;
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} | {
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value: 'live';
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context: PlayerContext;
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@@ -68,5 +48,32 @@ declare type PlayerAssets = {
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emitter: Emitter;
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getCastFn(event: eventWithTime, isSync: boolean): () => void;
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};
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export declare function createPlayerService(context: PlayerContext, { getCastFn, emitter }: PlayerAssets): import("@xstate/fsm").StateMachine.Service<PlayerContext, PlayerEvent, PlayerState>;
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export declare function createPlayerService(context: PlayerContext, { getCastFn, emitter }: PlayerAssets): StateMachine.Service<PlayerContext, PlayerEvent, PlayerState>;
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export declare type SpeedContext = {
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normalSpeed: playerConfig['speed'];
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timer: Timer;
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};
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export declare type SpeedEvent = {
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type: 'FAST_FORWARD';
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payload: {
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speed: playerConfig['speed'];
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};
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} | {
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type: 'BACK_TO_NORMAL';
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} | {
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type: 'SET_SPEED';
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payload: {
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speed: playerConfig['speed'];
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};
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};
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export declare type SpeedState = {
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value: 'normal';
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context: SpeedContext;
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} | {
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value: 'skipping';
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context: SpeedContext;
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};
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export declare function createSpeedService(context: SpeedContext): StateMachine.Service<SpeedContext, SpeedEvent, SpeedState>;
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export declare type PlayerMachineState = StateMachine.State<PlayerContext, PlayerEvent, PlayerState>;
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export declare type SpeedMachineState = StateMachine.State<SpeedContext, SpeedEvent, SpeedState>;
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export {};
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9
typings/replay/timer.d.ts
vendored
9
typings/replay/timer.d.ts
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@@ -1,14 +1,17 @@
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import { playerConfig, actionWithDelay, eventWithTime } from '../types';
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import { actionWithDelay, eventWithTime } from '../types';
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export declare class Timer {
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timeOffset: number;
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speed: number;
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private actions;
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private config;
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private raf;
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constructor(config: playerConfig, actions?: actionWithDelay[]);
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private liveMode;
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constructor(actions: actionWithDelay[] | undefined, speed: number);
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addAction(action: actionWithDelay): void;
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addActions(actions: actionWithDelay[]): void;
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start(): void;
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clear(): void;
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setSpeed(speed: number): void;
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toggleLiveMode(mode: boolean): void;
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private findActionIndex;
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}
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export declare function getDelay(event: eventWithTime, baselineTime: number): number;
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