* Simplify css for click animation
* Refactor to transfer responsibility for casting multiple synchronous to index.ts from machine.ts (so they can be dealt with in bulk)
* During synchronous application of a batch of events, move the mouse to the last position so that it's in the correct place when the timer starts
- previous `needCastInSyncMode` added in 4bf533a675 meant that the isSync versions of MouseMove/TouchMove were being accidentally ignored
- each synchronous MouseMove would have resulted in a separate mouse position update
- the Click/TouchStart/TouchEnd events didn't have an async version
* The desktop pointer cursor is not representative of what is happening on a mobile device.
Instead, check a recording for any presence of a Touch event, and switch to a touch visualisation mode for the entire recording.
(for now, we use this mode even for mixed touch/mouse devices - this could be improved upon in future)
Show a round circle representing the users' finger which is visible only between TouchStart and TouchEnd events
Again this can be evolved upon, but this change should be a good start in the right direction.
* It's more correct to not have a transition for repositioning of touch as user can lift finger off screen and place elsewhere; however we can now have much smoother touch movement during the .touch-active phase as we know the finger is on the screen. This has a .25s delaying effect on the touch position which IMO is acceptable; e.g. scroll position can lag behind a touch movement and this seems to bring them more in sync
* Ensure we end up with the correct touch-active state after a series of synchronous events
* Important to discontinue tail animations and position transitions when user has lifted their finger and placed it into a new position. This is apparent in a replay session where the user is scrolling the page using repeated TouchMove bottom-to-top movements
* Simplify by unwrapping `mouseState.touchActive` and `mouseState.pos` into their own global vars
- encountered inconsistent html with multiple <option> elements with the same value attribute
- due to check `attributes.selected = (n as HTMLOptionElement).selected;` the extra ones were being stored as `selected: false`; furthermore, the `false` value was being ignored upon replay, and so the last of the extra ones was being chosen as the 'selected' option
* Add test for event ordering utilizing final html testing method added by Justin (with thanks)
* Found an error where two mutation events had the same timestamp, but one removed a node added in the other. The `actions.splice` method was reversing their order and triggering a 'Node with id [...] not found' error
* Show whether a node was not found because it was never there, or because some other mutation already removed it
* Be more careful applying mutations as replay-stopping things can go wrong, e.g. node removal parent belongs to a different FullSnapshot and has e.g. a text nodeType
* Don't warn when a modified node has been removed in the same mutation - or the parent node for a removed node has been already removed
* My best interpretation of what the typings should look like after merge of #464
* Apply variable name changes as per Juice10 review
Co-authored-by: Justin Halsall <Juice10@users.noreply.github.com>
* fix types
Co-authored-by: Eoghan Murray <eoghan@getthere.ie>