Commit Graph

34 Commits

Author SHA1 Message Date
Yanzhen Yu
4137985b01 optimize the append queue algorithm
Loop the append queue has been proved to be very inefficient, and
some times lead to N^2 time complexity.

Especially when some abnormal data could not be appended into the
real DOM, will make a dead loop.

Previously we use a 5000ms time out to handle this, which is not
user-friendly and not explicitly.

In this patch, we transform the queue into a tree data structure,
which reflects the layout of real DOM. With the tree data structure,
we can find whether there are dangling nodes that need to be dropped.
Also, the iteration will be much more efficient.

There is still a 500ms time out to avoid a dead loop, but should not
be called in expected scenarios.
2026-04-01 12:00:00 +08:00
Yanzhen Yu
80172126cf Release 0.9.6 2026-04-01 12:00:00 +08:00
jackycoder
9af39386d4 compatibility fixes (#358)
* fix polyfill NodeList forEach

* contentDocument.contains for IE

* polyfill DOMTokenList forEach
2026-04-01 12:00:00 +08:00
jackycoder
28d599f91b fix polyfill NodeList forEach (#357) 2026-04-01 12:00:00 +08:00
Justin Halsall
95dd144227 child nodes without __sn now remove without error (#307) 2026-04-01 12:00:00 +08:00
yz-yu
6fad7f642c record canvas mutations (#296)
* record canvas mutations

close #60, #261

This patch implements the canvas mutation observer.
It consists of both the record and the replay side changes.

In the record side, we add a `recordCanvas` flag to indicate
whether to record canvas elements and the flag defaults to false.
Different from our other observers, the canvas observer was
disabled by default. Because some applications with heavy canvas
usage may emit a lot of data as canvas changed, especially the
scenarios that use a lot of `drawImage` API.
So the behavior should be audited by users and only record canvas
when the flag was set to true.

In the replay side, we add a `UNSAFE_replayCanvas` flag to indicate
whether to replay canvas mutations.
Similar to the `recordCanvas` flag, `UNSAFE_replayCanvas` defaults
to false. But unlike the record canvas implementation is stable and
safe, the replay canvas implementation is UNSAFE.
It's unsafe because we need to add `allow-scripts` to the replay
sandbox, which may cause some unexpected script execution. Currently,
users should be aware of this implementation detail and enable this
feature carefully.

* update canvas integration test
2026-04-01 12:00:00 +08:00
Yanzhen Yu
6c87b03e0d close #240 fix block class to handle text node changes 2026-04-01 12:00:00 +08:00
Yanzhen Yu
e056f1ae88 add the patch function to utils 2026-04-01 12:00:00 +08:00
Yanzhen Yu
19acba745a fast-forward implementation v1
related to #6

Since the currently 'play at any time offset' implementation is pretty simple,
there are many things we can do to optimize its performance.

In this patch, we do the following optimizations:
1. Ignore some of the events during fast forward.
   For example, when we are going to fast forward to 10 minutes later,
   we do not need to perform mouse movement events during this period.
2. Use a fragment element as the 'virtual parent node'.
   So newly added DOM nodes will be appended to this fragment node,
   and finally being appended into the document as a batch operation.
These changes reduce a lot of time which was spent on reflow/repaint previously.
I've seen a 10 times performance improvement within these approaches.

And there are still some things we can do better but not in this patch.
1. We can build a virtual DOM tree to store the mutations of DOM.
   This will minimize the number of DOM operations.
2. Another thing that may help UX is to make the fast forward process async and cancellable.
   This may make the drag and drop interactions in the player's UI looks smooth.
2026-04-01 12:00:00 +08:00
Yanzhen Yu
81b3407dd7 export utils as public API 2026-04-01 12:00:00 +08:00
Yanzhen Yu
21e90a0c7d hotfix throttle function args 2026-04-01 12:00:00 +08:00
Yanzhen Yu
be1d90ab1d fix#110 add NodeList forEach polyfill 2026-04-01 12:00:00 +08:00
Yanzhen Yu
3a5e9271d5 close #84 set mousemoveData's source by event source 2026-04-01 12:00:00 +08:00
shenchenxh
027750959a fix 100 (#102) 2026-04-01 12:00:00 +08:00
Yanzhen Yu
94ca07d45d fix#71 fix touch event listener and throttle touch move callback 2026-04-01 12:00:00 +08:00
Yanzhen Yu
503987c583 fix #62 accept RegExp type block class config 2026-04-01 12:00:00 +08:00
Yanzhen Yu
d1b32e6e9d impl #23 add custom privacy selectors 2026-04-01 12:00:00 +08:00
Yanzhen Yu
12fc5de3a7 check whether the removed node's ancestors has been removed 2026-04-01 12:00:00 +08:00
Yanzhen Yu
e4cb91e1e6 fix block strategy
If an element was blocked, its child nodes should also be blocked.
The interactions and mutations on the element and its child nodes
also need to be blocked.
2026-04-01 12:00:00 +08:00
Yanzhen Yu
09f30d2a81 return stopper function as the result of record 2026-04-01 12:00:00 +08:00
Yanzhen Yu
b7bf5f5fe3 Fix add node logic with missingNextNodeMap
This patch include a breaking change to the recorder's event data.

We used to consider mirror.getId will always return the id of the
target node because we keep serialize every node. But if we call
mirror.getId before serialization then bug happened. This could
happen when we get nextId of newly added nodes if its next sibling
was also newly added.
So we have to return -1 as the id of node which was not serialized
and when we building added nodes in the replayer we should handle
this.

For example, nodes el1, el2 were added together and el1's nextId
will be -1 since el2 was not serialized at that moment. Now we
call el1 as a 'missing next node' and not append it into the DOM
tree after building, instead we store it in a missingNextNodeMap.
After a added node in the same mutation was successfully appened
we will check whether it has a previous id and the id was pointed
to some nodes in the map, if so, we will insert that node before
it and delete the node from map.
2026-04-01 12:00:00 +08:00
Yanzhen Yu
609f51a26a add a has method to mirror for checking whether an id is in the map 2026-04-01 12:00:00 +08:00
Yanzhen Yu
aa3e2f02ed rewrite mutation observer handler with lazy child list calculation 2026-04-01 12:00:00 +08:00
Yanzhen Yu
487f1d0c9a add meta event and fix childList observer, also update related replayer 2026-04-01 12:00:00 +08:00
Yanzhen Yu
cd0889e9c5 implemented the play any offset feature 2026-04-01 12:00:00 +08:00
Yanzhen Yu
e040ae76c5 align id map by skip extra added nodes 2026-04-01 12:00:00 +08:00
Yanzhen Yu
f4ded6b6d1 impl replay the mutations and mouse interactions 2026-04-01 12:00:00 +08:00
Yanzhen Yu
4446e27899 fix scroll value and record viewport when loaded 2026-04-01 12:00:00 +08:00
Yanzhen Yu
789cae98a1 update bundle configs 2026-04-01 12:00:00 +08:00
Yanzhen Yu
c96052d8a4 add input event observer and hook the value setter 2026-04-01 12:00:00 +08:00
Yanzhen Yu
ad2ac811a3 serialize newly added nodes and update id node map when childList changed 2026-04-01 12:00:00 +08:00
Yanzhen Yu
ee4fc3ce7e add scroll and viewport resize observers 2026-04-01 12:00:00 +08:00
Yanzhen Yu
61312a0ad0 add mouse movement observer 2026-04-01 12:00:00 +08:00
Yanzhen Yu
d2175eae87 change observed mutations into serializable records 2026-04-01 12:00:00 +08:00