Loop the append queue has been proved to be very inefficient, and
some times lead to N^2 time complexity.
Especially when some abnormal data could not be appended into the
real DOM, will make a dead loop.
Previously we use a 5000ms time out to handle this, which is not
user-friendly and not explicitly.
In this patch, we transform the queue into a tree data structure,
which reflects the layout of real DOM. With the tree data structure,
we can find whether there are dangling nodes that need to be dropped.
Also, the iteration will be much more efficient.
There is still a 500ms time out to avoid a dead loop, but should not
be called in expected scenarios.
* The `processMutations` function needed to be bound to the `mutationBuffer` object, as otherwise `this` referred to the `MutationObserver` object itself
* Enable external pausing of mutation buffer emissions
- no automatic pausing based on e.g. pageVisibility yet, assuming such a thing is desirable
https://developer.mozilla.org/en-US/docs/Web/API/Page_Visibility_API
- user code has to call new API method `freezePage` e.g. when page is hidden or after a timeout
- automatically unpauses when the next user initiated event occurs
(am assuming everything that isn't a mutation event counts as 'user initiated'
either way think this is the correct thing to do until I see a counterexample
of an event that shouldn't cause the mutations to be unbufferred)
* Avoid a build up of duplicate `adds` by delaying pushing to adds until emission time
* Need to export freezePage in order to use it from rrweb.min.js
* Add a test to check if mutations can be turned off with the `freezePage` method
* I noticed out of order ids (in terms of a DOM walk) in a FullSnapshot. A DOM mutation was executed against the mirror asynchronously before it could be fully processed. This would lead to a situation in replay where a mutation is executed against a DOM tree that already has the mutation applied. This changeset fixes that by freezing any mutations until the snapshot is completed.
* Remove attribute modifications from a mutation event that were incorrect in that they were repeating the attributes of those nodes present in the 'adds' array of the same mutation
* I've manually verified that this empty text node is actually removed when the dropdown is opened:
document.getElementById('select2-results-1').childNodes
NodeList(2) [li.select2-results-dept-0.select2-result.select2-result-selectable.select2-highlighted, li.select2-results-dept-0.select2-result.select2-result-selectable]
and also that it is not reinstated after the second `await page.click('.select2-container');`
* Rearrange when removal happens in order to satisfy tests. I'm also reverting a recent test change (2600fe7) so that tests pass after this rearrangement; I believe that test change to still be the correct way of doing it, but maybe it is not strictly important that there are extra mutations on attributes of just added nodes
* As mutations are now paused during FullSnapshots, we shouldn't be counting this as a 'user emission'. We automatically emit mutations after unpause anyway ('emit anything queued up now')
* Ensure that we clear arrays before emitting, as the mutation could have the side effect of triggering a FullSnapshot (checkoutEveryNth), which would otherwise re-trigger emission of same mutation (through the new pause/fullsnapshot/mutationemit/unpause process)
* Don't let the programattic pausing during TakeFullSnapshot accidentally unpause a manual call to the API method `freezePage`
* Rename paused -> frozen for consistency and change to use getter/setter access methods
* record canvas mutations
close#60, #261
This patch implements the canvas mutation observer.
It consists of both the record and the replay side changes.
In the record side, we add a `recordCanvas` flag to indicate
whether to record canvas elements and the flag defaults to false.
Different from our other observers, the canvas observer was
disabled by default. Because some applications with heavy canvas
usage may emit a lot of data as canvas changed, especially the
scenarios that use a lot of `drawImage` API.
So the behavior should be audited by users and only record canvas
when the flag was set to true.
In the replay side, we add a `UNSAFE_replayCanvas` flag to indicate
whether to replay canvas mutations.
Similar to the `recordCanvas` flag, `UNSAFE_replayCanvas` defaults
to false. But unlike the record canvas implementation is stable and
safe, the replay canvas implementation is UNSAFE.
It's unsafe because we need to add `allow-scripts` to the replay
sandbox, which may cause some unexpected script execution. Currently,
users should be aware of this implementation detail and enable this
feature carefully.
* update canvas integration test
This issue was originally reported in #280 but may also relate
to #167 and other potential performance issues in the recording.
In #206 I implemented the new mutation observer which will defer
the serialization of DOM, which helps us to have a consistent DOM
order for the replay.
In this implementation, we use an array to represent the `addQueue`.
Whenever we need to consume the queue, we will iterate it to make
sure there is no dead loop, and then shift the first item to see
whether it can be serialized at the new timing.
But this implementation may be very slow when there are a lot of newly
added DOM since it will do an O(n^2) iteration.
For example, if we have three newly added DOM `n1`, `n2`, `n3`,
the iteration looks like this:
```
[n1, n2, n3]
n1 -> n2 -> n3, consume n3
[n1, n2]
n1 -> n2, consume n2
[n1]
n1, consume n1
```
We should have a better performance if te iteration looks like this:
```
[n1, n2, n3]
n3, consume n3
[n1, n2]
n2, consume n2
[n1]
n1, consume n1
```
Simply reverse the mutation payload does not work, because it does
not always as same as the DOM order.
So in this patch, we replace the `addQueue` with a double linked list,
which can:
1. represent the DOM order in its data structure
2. has an O(1) time complexity when looking up the sibling of a list item
3. has an O(1) time complexity when removing a list item