* Add very basic webgl support
* document the default
* only capture rr_dataURL in 2d canvas contexts
* rr_dataURL no longer part of webgl snapshot
* ignore __diff_output__ from jest-image-snapshot
* Rename generic "Monorepo" to "RRWeb Monorepo"
* Serialize WebGL variables
* Move rrweb test port number to unique port
rrweb-snapshot uses 3030, rrweb uses 3031
* Prepare for WebGL2
* Split up canvas replay and record webgl vars
* fix typo
* fix typo part 2
* fix typo
* Handle non-variables too
* provide correct context for warning
* (De)Serialize a lot of different objects
* monorepo root should be the first in the list
* Upgrade puppeteer to 11.x
* Correctly de-serialize webgl variables
* Encode arrayBuffers contents to base64
* rename contents to base64
* add webgl2 support and serialize HTMLImageElements
* Support serializing ImageData
* Correctly classify WebGL2 events
* Serialize format changed
* check if canvas has contents before we save the dataURL
* Remove blank dataURL
* reference original file not type defintion file
* update types
* rename code worspace
* update dependencies
* add spector to inspect webgl
* remove live server settings from code workspace
* Save canvas context in the node
Prevents from saving webgl canvases as 2d dataUrls
* remove extra braces
* add ICanvas type
* use ICanvas from rrweb-snapshot in rrweb instead of OgmentedCanvas
* add snapshots and webgl 2 tests
* Upgrade to puppeteer 12.0.1
* Revert back to puppeteer 9.1.1
* Keep index order consistent between replay and record
* keep correct index order in webgl2
* fixed forgotten import
* buffer up pending canvas mutations
* unify the way webgl and webgl2 get patched
* fix parsing error
* Add types for serialize-args
* Add debugging for webgl replay
* Move start-server to utils
* turn off debug mode by default
* Move pendingCanvasMutations to local object and fix if/else statement
* Always save pending mutations
* only use assert snapshot as it's clearer whats going on
* Ugly fix for now
* Making the tests more DRY
* flush at the end of each request animation frame
* Looks like the promise made this test more predictable
* add waitForRAF
* Make nested iframe recording robust no matter the test speed
* mute noisy error in test
* force a requestAnimationFrame
* Bundle events within one frame together as much as possible
WebGL events need to be bundled together as much as possible so they don't accidentally get split over multiple animation frames.
`newFrame: true` is used to indicate the start of an new animation frame in the recording, and that the event shouldn't be bundled with the previous events.
* Rename RafStamps
* Override event.delay
* cleanup
* Add tests for addDelay
* Add webgl e2e test
* Remove settimeout
* DRY-up test
* Preload images in webgl
* Add e2e test for webgl image preloading
* don't turn on devtools by default!
* Remove spector
* close server after use
* Add imageMap parameter
* Make e2e image test more robust
* document debug mode
* cleanup
* WebGL recording in iframes & Safari 14 support
* fix tests
* don't save null objects as WebGLVar
* group (de)serialized webgl variables by context
* Fix test
* fix tests
* bundle webgl mutations on request animation frame
Instead of fixing it on the replay side we buffer up webgl canvas mutations and wait for a new RAF to flush them. This allows us to remove `newFrame` from the events and simplify things a little
* Add canvas element to mutation observer file
* Add Canvas (Mutation) Manager
Allows you to do `record.freezePage()` and canvas events will get paused.
Based on https://github.com/rrweb-io/rrweb/pull/756#issuecomment-1007566907
* cleanup
* Make sure the correct </body> gets replaced
* Perf: Speed up check to see if canvas is blank
* Access unpatched getImageData
* Use is2DCanvasBlank only for 2d context
* Only record canvas when recordCanvas is true
* Add very basic webgl support
* document the default
* only capture rr_dataURL in 2d canvas contexts
* rr_dataURL no longer part of webgl snapshot
* ignore __diff_output__ from jest-image-snapshot
* Rename generic "Monorepo" to "RRWeb Monorepo"
* Serialize WebGL variables
* Move rrweb test port number to unique port
rrweb-snapshot uses 3030, rrweb uses 3031
* Prepare for WebGL2
* Split up canvas replay and record webgl vars
* fix typo
* fix typo part 2
* fix typo
* Handle non-variables too
* provide correct context for warning
* (De)Serialize a lot of different objects
* monorepo root should be the first in the list
* Upgrade puppeteer to 11.x
* Correctly de-serialize webgl variables
* Encode arrayBuffers contents to base64
* rename contents to base64
* add webgl2 support and serialize HTMLImageElements
* Support serializing ImageData
* Correctly classify WebGL2 events
* Serialize format changed
* check if canvas has contents before we save the dataURL
* Remove blank dataURL
* reference original file not type defintion file
* update types
* rename code worspace
* update dependencies
* add spector to inspect webgl
* remove live server settings from code workspace
* Save canvas context in the node
Prevents from saving webgl canvases as 2d dataUrls
* remove extra braces
* add ICanvas type
* use ICanvas from rrweb-snapshot in rrweb instead of OgmentedCanvas
* add snapshots and webgl 2 tests
* Upgrade to puppeteer 12.0.1
* Revert back to puppeteer 9.1.1
* Keep index order consistent between replay and record
* keep correct index order in webgl2
* fixed forgotten import
* buffer up pending canvas mutations
* unify the way webgl and webgl2 get patched
* fix parsing error
* Add types for serialize-args
* Add debugging for webgl replay
* Move start-server to utils
* turn off debug mode by default
* Move pendingCanvasMutations to local object and fix if/else statement
* Always save pending mutations
* only use assert snapshot as it's clearer whats going on
* Ugly fix for now
* Making the tests more DRY
* flush at the end of each request animation frame
* Looks like the promise made this test more predictable
* add waitForRAF
* Make nested iframe recording robust no matter the test speed
* mute noisy error in test
* force a requestAnimationFrame
* Bundle events within one frame together as much as possible
WebGL events need to be bundled together as much as possible so they don't accidentally get split over multiple animation frames.
`newFrame: true` is used to indicate the start of an new animation frame in the recording, and that the event shouldn't be bundled with the previous events.
* Rename RafStamps
* Override event.delay
* cleanup
* Add tests for addDelay
* Add webgl e2e test
* Remove settimeout
* DRY-up test
* Preload images in webgl
* Add e2e test for webgl image preloading
* don't turn on devtools by default!
* Remove spector
* close server after use
* Add imageMap parameter
* Make e2e image test more robust
* document debug mode
* cleanup
* WebGL recording in iframes & Safari 14 support
* fix tests
* don't save null objects as WebGLVar
* group (de)serialized webgl variables by context
* Fix test
* fix tests
* bundle webgl mutations on request animation frame
Instead of fixing it on the replay side we buffer up webgl canvas mutations and wait for a new RAF to flush them. This allows us to remove `newFrame` from the events and simplify things a little
* Add canvas element to mutation observer file
* Add Canvas (Mutation) Manager
Allows you to do `record.freezePage()` and canvas events will get paused.
Based on https://github.com/rrweb-io/rrweb/pull/756#issuecomment-1007566907
* cleanup
* Make sure the correct </body> gets replaced
* Perf: Speed up check to see if canvas is blank
* Access unpatched getImageData
* Use is2DCanvasBlank only for 2d context
* Implemented image restore from rr_dataURL
* Implement saving images in the snapshot
* Fixed image saving, added a test
* Rename data-src to data-rrweb-src
* Updated the guide
* Rename recordImages to inlineImages and try catch
* A fix, some tweaks and 2 new log warnings
* Handle CORS errors when reading CSS rules
* Fix after merge
* Improve try catch for the inline image
* PR comments tweaks
* Fix typescript lint
* Small tweaks
* Fix a log warning
* Implemented image restore from rr_dataURL
* Implement saving images in the snapshot
* Fixed image saving, added a test
* Rename data-src to data-rrweb-src
* Updated the guide
* Rename recordImages to inlineImages and try catch
* create rrdom package
* test(rrdom): add unit tests for polyfill.ts
* fix(rrweb snapshot): type check errors
Errors are caused by the declaration similarity of @types/mocha and @types/jest if we install both of them in the whole project.
* Set tagNames to upper case by default
This mirrors the `Element.tagName` implementation:
```
For DOM trees which represent HTML documents, the returned tag name is always in the canonical upper-case form. For example, tagName called on a <div> element returns "DIV".
```
https://developer.mozilla.org/en-US/docs/Web/API/Element/tagName
* Add workspace file
* VSCode settings for rrdom tests
* Add basic test for RRDocument
* Only setup jest tests for rrdom
* mock Node type and Event type for nodejs environment
* test(rrdom): add snapshot for document.test.ts
* fix issue of nwsapi import and add unit tests for rrdom
* fix: querySelectorAll returns nothing when querying elements with ids and classNames
* fix: error of unit test for Event polyfill
Since Event class is built in nodejs after v15.0.0
* add a dummy implementation of canvas
* add style element support
* add unit test for style element
Co-authored-by: Justin Halsall <Juice10@users.noreply.github.com>
- this had the effect of making things visible which should have been invisible
- not sure what I was thinking with 'potentially non-standard browsers', maybe I thought I was covering return values from getPropertyValue of null or false. Could potentially add explicit tests for null or false, but as there is no evidence for these non-standard browsers, leaving as-is